Skip to main content
Back to jobs

Technical Artist (Rigger) - EA SPORTS Technology

External
Electronic Arts logoElectronic Arts · Vancouver, Canada
CA$105K–CA$143K/yrFull-timeOn-site4w ago
PythonExpressMachine LearningiOS
Cover LetterConnect

Prepare for this interview

Elite

AI-generated questions, company research, and talking points tailored to this role


Responsibilities

  • Your Qualifications:
  • At least 3 years of cinematic or games production experience.
  • Background in rigging and skinning complex assets
  • Effective at communicating with different audiences: artists, engineers, managers.
  • Experience scripting/programming in Python (knowledge of C++ a bonus).
  • Expertise with Autodesk Maya
  • Knowledge of human anatomy and animation principles
  • Great to Have:
  • Understanding of / experience with game engines (commercial or proprietary)
  • Character simulation experience
  • Experience with / understanding of 3D mathematics
  • Experience with Houdini / procedural node graph systems
  • Familiarity with motion capture (data + acquisition)
  • Pay Transparency - North America
  • COMPENSATION AND BENEFITS
  • PAY RANGES
  • British Columbia (depending on location e.g. Vancouver vs. Victoria) *$104,500 - $142,800 CAD
  • Pay is just one part of the overall compensation at EA.
  • In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.
  • About Electronic Arts

Requirements

  • At least 3 years of cinematic or games production experience.
  • Background in rigging and skinning complex assets
  • Effective at communicating with different audiences: artists, engineers, managers.
  • Experience scripting/programming in Python (knowledge of C++ a bonus).
  • Expertise with Autodesk Maya
  • Knowledge of human anatomy and animation principles
  • Great to Have:
  • Understanding of / experience with game engines (commercial or proprietary)
  • Character simulation experience
  • Experience with / understanding of 3D mathematics
  • Experience with Houdini / procedural node graph systems
  • Familiarity with motion capture (data + acquisition)
  • Pay Transparency - North America

Benefits

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).British Columbia (depending on location e.g. Vancouver vs. Victoria) *$104,500 - $142,800 CADPay is just one part of the overall compensation at EA.In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.

Additional Information

EA SPORTS is one of the most iconic brands in entertainment - connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games. EA SPORTS Tech provides specialized technology teams working on modern character articulation and motion, content pipelines and workflows, machine learning, game security, dev ops, as well as long lead feature and technology development for all EA SPORTS titles. As part of EA SPORTS Tech, the Rigging Team pushes visual boundaries and experiences for our players. We invest in future technologies, shared tooling, and production workflows. We combine creativity and imagination with technical expertise. We are a diverse group that encourages team members to bring their unique perspectives and expertise to work every day. This team works hybrid 3 days/onsite (Tuesday, Wednesday & Thursday) at EA Vancouver. This is a 12-month contract to start.


Your Match

How well this role fits your profile.

Company Intel

What employees say

Worked at Electronic Arts? Share your experience

Interested in this role?

Apply on the company's website.

Cover LetterConnect