Skip to main content
Back to jobs

Contract Technical Audio Designer

External
Full-timeOn-site3w ago
PythonUnreal Engine
Cover LetterConnect

Prepare for this interview

Elite

AI-generated questions, company research, and talking points tailored to this role


About the role

We're looking for a Technical Audio Designer to bridge the gap between sound design and engineering. In this role, you'll own the implementation and technical execution of audio systems, ensuring our games deliver deeply immersive, reactive, and polished soundscapes. You'll work closely with sound designers, gameplay engineers, and technical teams to build scalable audio systems, refine pipelines, and push the emotional impact of our horror experiences through audio.

Responsibilities

  • Implement and own in-game audio using Unreal Engine's built-in audio stack.
  • Design and maintain interactive audio systems (adaptive music, environmental audio, tension systems, etc.)
  • Build and refine tools, templates, and workflows that improve audio iteration and efficiency
  • Partner with engineering to integrate audio systems and solve technical challenges
  • Tune spatial audio, occlusion, and environmental effects for immersive gameplay
  • Optimize audio performance, memory usage, and scalability across platforms
  • Debug and troubleshoot audio issues throughout development
  • Help define and document best practices for audio implementation

Requirements

  • 3+ years of experience in technical sound design or audio implementation in games
  • Strong experience with Unreal Engine's native audio and Metasound Systems
  • Solid understanding of interactive audio systems and real-time implementation
  • Experience working closely with both creative and engineering teams
  • Strong troubleshooting skills and attention to detail
  • Ability to manage multiple priorities in a fast-paced environment
  • Experience with mixing for atmospheric horror projects
  • Experience shipping at least one game title
  • Basic scripting or programming knowledge (Blueprints, C++, or Python)
  • Background in sound design, music production, or audio post-production
  • Experience working on horror or atmospheric games
  • Familiarity with console and multi-platform development constraints
  • Experience creating or maintaining audio pipelines
  • Strong Sound Design background.
  • Mob Entertainment offers the following benefits to all eligible U.S.-based full-time employees: profit sharing; medical, dental, and vision insurance; 401(k) matching; FSA/HSA; paid time off; sick time; holidays; and parental leave.

Benefits

Dental insuranceVision insurance401(k)Parental leave

Additional Information

Mob Entertainment is a startup multimedia studio that is best known for our hit indie horror game " Poppy Playtime" . This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands. To give a taste of our brand's popularity, more than 100 billion YouTube views of Poppy Playtime related content have occurred since the game's launch 4 years ago.


Your Match

How well this role fits your profile.

Company Intel

What employees say

Worked at mobentertainment? Share your experience

Interested in this role?

Apply on the company's website.

Cover LetterConnect