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Level Designer

External
hyperhug logoHyperhug · Worldwide
Full-timeRemote1mo ago
AssemblyUnity
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Responsibilities

  • Creating game locations from concept to final implementation - including layout design, blockouts, assembly, and gameplay integration.
  • Quality control of game locations, ensuring they meet external requirements and technical limitations.
  • Optimizing levels to meet performance and technical requirements for mobile platforms.
  • Collaborating with artists and other designers to ensure strong visual composition and cohesive gameplay flow.
  • What We Expect From You:
  • 3+ years of experience as a Level Designer on PC/console or midcore mobile projects with first-person or third-person gameplay.
  • A strong portfolio showcasing level design work.
  • Deep technical proficiency with the Unity engine.
  • Extensive experience playing multiplayer games.
  • Understanding of open-world level design fundamentals.
  • High level of ownership and ability to work independently.
  • English - B1+ level, Russian - C1 level.

Benefits

Competitive salary.Flexible work options - you can work remotely.The chance to shape and influence an ambitious multiplayer survival shooter for mobile platforms.A strong, supportive team passionate about creating great games.A flexible work environment.Opportunities for professional growth.A culture that values creativity, initiative, and collaboration.Remote work optionsFlexible schedule

Additional Information

HyperHug is an international game development studio specializing in the shooter genre. Our main office is based in Cyprus, but our talented team works remotely from around the world. We're developing Oxide: Survival Island , an immersive multiplayer survival shooter for mobile platforms, and we're always looking for motivated individuals who want to grow with us, contribute their creativity, and help shape the future of our games. We are seeking a Level Designer to contribute to the development of our flagship game, Oxide: Survival Island. You will be responsible for creating immersive and engaging locations that support core gameplay, exploration, and player interaction, while working closely with design, art, and engineering teams.


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