Technical Artist - Character
ExternalFull-timeOn-site2w ago
PythonExpressiOS
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Responsibilities
- Partner with Character Artists, Animators, and Engineers to deliver high-quality player and character content.
- Develop and optimize character shaders, materials, skin rendering, hair rendering, and visual effects within the game engine.
- Support character scanning workflows, including scan processing, asset integration, and visual quality validation.
- Collaborate with Animation teams on character setup, deformation quality, motion capture integration, and runtime implementation.
- Improve character production pipelines, tools, and workflows to increase efficiency and content quality.
- Troubleshoot character rendering, animation, and asset integration issues throughout development.
- Evaluate emerging technologies, including AI-assisted workflows, to improve character creation and production efficiency.
Requirements
- 3+ years of Technical Artist experience in game development.
- Strong understanding of character art production pipelines and real-time character rendering.
- Experience creating and optimizing character shaders, materials, and rendering workflows.
- Experience working with game engines such as Unreal Engine or Unity.
- Proficiency in Python, Lua, or similar scripting languages.
- Strong problem-solving and debugging skills.
- Effective communication and collaboration skills across Art and Engineering teams.
- Experience shipping AAA, mobile, or live service games.
- Experience supporting facial scanning, photogrammetry, or digital human workflows.
- Experience working with facial rigs, character rigging, skinning, or deformation systems.
- Experience integrating motion capture data and animation systems into production pipelines.
- Knowledge of player likeness creation and character authenticity workflows.
- Familiarity with AI-assisted content creation, automation, or production workflows.
- Passion for football games and player presentation.
- About Electronic Arts
Additional Information
The Technical Artist - Character reports to the Art Director and partners with Production and Engineering teams to deliver high-quality player and character visuals. This role focuses on character rendering, shaders, character scanning workflows, and animation integration to support realistic and performant character experiences.
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