Game Writer - Age of Empires
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Responsibilities
- Write high-quality dialogue and cutscenes, matching the standard of CaptureAge's prior work on the Age of Empires: Chronicles series
- Write non-dialogue text (UI text, objectives, hints, etc.)
- Create coherent narratives and strong characters based on historical research
- Use historical research to inform game mechanics and level designs, coming up with ideas to represent history and narrative through RTS gameplay
- Work closely with level designers on the integration of the narrative into gameplay; playtesting levels for narrative coherence, pacing, and UX
Requirements
- Strong command of the English language (written and spoken)
- Previous experience writing for interactive media and voice performance
- Previous experience which demonstrates teamwork and research skills
- A love of language
- Outstanding writing skills
- Strong research skills
- Meticulous attention to detail
- Ability to communicate and coordinate in an asynchronous remote production environment
- Self-organised; able to work to tight deadlines and balance creativity with production considerations
- Application Process
- Please answer our website form that briefly outlines why you are interested in this role and why your experience and skills make you a good fit.
- Inclusivity and Fairness
- The people making games should be as diverse as the people playing them and we encourage applications from all backgrounds and identities. As a fully remote and internationally distributed company we are a team that enjoys and celebrates a diversity of voices and perspectives.
Benefits
Additional Information
As a Game Writer at CaptureAge, you will be working as part of an integrated narrative and level design team on ambitious narrative-driven projects in the Age of Empires franchise. This role requires exceptional writing skills, particularly the ability to write dialogue for voice performance. Your writing should be fresh, witty, and stylish, and you must be able to craft distinctive characters with a variety of voices. You will also be able to undertake historical research and translate history into suitable storylines and characters. You will work closely with level designers to ensure that historical and narrative content is conveyed through our campaigns. This is a 6-month contract position, with the possibility of extension based on evolving project needs.
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