Senior Technical Artist - EA Sports Formula 1
ExternalFull-timeRemote1w ago
PythonExpressiOS
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Responsibilities
- You will be the bridge between art and engineering, with a focus on materials, shaders, and rendering workflows.
- Develop high-quality HLSL shaders for our proprietary engine and DCC tools, including our HLSL-based 3ds Max viewport pipeline.
- Guide look development and improve visual fidelity across characters, environments, and vehicles while optimizing rendering performance to meet platform and project requirements.
- Support artists in creating and optimizing assets by debugging rendering issues, improving material setups, and ensuring consistency between rendering environments.
- Work with rendering engineers and artists to prototype and integrate new visual features.
- Required Qualifications:
- 5+ years of experience with real-time engines and a digital content creation package such as 3ds MAX or Maya.
- Experience writing, debugging and optimising shaders using HLSL or GLSL.
- Knowledge of real-time rendering principles, including PBR workflows, lighting models, and post-processing, demonstrated in shipped game titles or equivalent projects.
- Basic scripting knowledge in Python or MAXScript.
- This is a hybrid role, with 3 days per week working from our office in Birmingham.
- About Electronic Arts
Requirements
- 5+ years of experience with real-time engines and a digital content creation package such as 3ds MAX or Maya.
- Experience writing, debugging and optimising shaders using HLSL or GLSL.
- Knowledge of real-time rendering principles, including PBR workflows, lighting models, and post-processing, demonstrated in shipped game titles or equivalent projects.
- Basic scripting knowledge in Python or MAXScript.
- This is a hybrid role, with 3 days per week working from our office in Birmingham.
Additional Information
Join us at Electronic Arts in Birmingham as a Senior Technical Artist focused on shaders, materials, and real-time rendering. Reporting to the Technical Art Director, you will develop shaders and rendering workflows that improve the visual quality of the official F1® games. Working across Art and Engineering, you will contribute to our proprietary technology and help create high-quality game content. This is a hybrid remote/in-office role based in our Birmingham, UK studio.
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