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UI/UX Designer - 6 Month Contract

External
Blackbird Interactive logoBlackbird Interactive · Vancouver, Canada
Full-timeRemote6d ago
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Requirements

  • At least 3 years of professional experience in UI/UX design for games including UI design, UX thinking, user flows, wireframing, and problem-solving skills
  • Experience designing interfaces for complex gameplay systems or feature-rich applications
  • Strong understanding of information hierarchy, readability, usability, accessibility, and interaction design principles
  • Familiarity with industry-standard design tools such as Figma, Photoshop, Illustrator, or similar
  • Understanding of controller-first UX patterns, navigation flows, and platform-specific user expectations
  • Ability to work independently, manage tasks, and iterate on feedback in a production environment
  • Strong collaboration and communication skills, with experience working closely with designers, artists, engineers, and QA
  • Ability to clearly communicate design intent through mockups, documentation, presentations, and discussions

Additional Information

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres. Our studio operates as a remote-first workplace, offering flexible work arrangements. At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada. Blackbird Interactive is looking for an experienced UI/UX Designer to help adapt a large, established simulation game to new platforms and display environments. This role focuses on designing and refining user experiences that feel intuitive, readable, and natural on the target platform while preserving the depth and functionality of the original game. You'll work closely with design, art, engineering, and production to evaluate existing interfaces, identify opportunities for improvement, and create solutions that support new input methods, screen sizes, and player expectations. The role requires a strong understanding of user-centered design principles, information hierarchy, and accessibility, with a focus on translating a PC-first experience into one that feels native to its new platform. If you enjoy solving usability challenges, reimagining complex interfaces, and improving how players interact with games, this role could be a great fit for you!


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