Skip to main content
Back to jobs

Senior Designer, Cinematics - Unannounced Game

External
Full-timeOn-site1w ago
.NETiOSAndroid
Cover LetterConnect

Prepare for this interview

Elite

AI-generated questions, company research, and talking points tailored to this role


Responsibilities

  • Priorities can often change in a fast-paced environment like ours. So, this role includes, but is not limited to, the following responsibilities:
  • Directly contribute to the practical work of taking cinematic moments from storyboard to completion.
  • Work closely with art and narrative direction team members and collaborate with design, engineering, surfacing, VFX, and lighting departments to help deliver game cinematics to a world-class standard.
  • Use your experience in cinematic creation to guide our working practices from iterative prototyping to final best-in-class execution.
  • Remain current on industry trends including advancement in commercial game engines and workflow efficiencies.
  • Proactively identify risks and propose solutions within the area of cinematic creation.

Requirements

  • 8+ years of experience in AAA game cinematics
  • Confirmed experience, having shipped at least one major title in a relevant role.
  • Knowledge & Skills
  • Experience working with a AAA game engine with an understanding of implementation and integration of game cinematics
  • Comprehensive understanding of camera work, framing, staging, and editing, including proficiency in industry-standard 3D workflows
  • A portfolio with examples and detailed breakdowns showcasing your practical work
  • Strong understanding of cinematography principles
  • Key Attributes
  • A team-oriented approach to your work, understanding the importance of collaboration and partnering with all departments
  • The ability to inspire others with an enthusiastic approach to game development and ongoing commitment to improving core skills
  • Self-motivated ability to solve problems proactively
  • Extra Points
  • Experience working through early development R&D phases of a project is a plus
  • Solid understanding of video game creation outside of cinematic art (e.g. lighting, VFX, characters, animation, audio)
  • An interest in photography and cinema
  • Knowledge and experience in practical filmmaking
  • Expertise in 3D composition, form, balance, and color theory
  • Passion for playing a wide variety of video games
  • Your Platform
  • Our World
  • The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our bus

Additional Information

At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations - only made possible by building a work environment that nurtures the artistry of game development and unleashes the aspirations of our people. We are looking for a Senior Cinematic Designer to help us craft a new, unannounced game for Blizzard. As a key member of the development team, you will be responsible for delivering high-quality cinematic assets through artistic and technical expertise. You understand how to effectively build, organize, and integrate a variety of cinematics to support the gameplay experience and narrative intentions. You are comfortable operating in a dynamic environment, navigating fluid deadlines and changing priorities with purpose. This role is anticipated to be a hybrid work position, with some work on-site and some work from home. The home studio for this role is Irvine, CA.


Your Match

How well this role fits your profile.

Company Intel

What employees say

Worked at Blizzard Entertainment? Share your experience

Interested in this role?

Apply on the company's website.

Cover LetterConnect