Senior Narrative Gameplay Animator (Project Hire)
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Responsibilities
- Create and integrate AAA quality animations for scripted moments within the game using Unreal Engine 5
- Use motion capture optimally and hand-key appropriately
- Support the creation and maintenance of an Unreal pipeline for scripted events
- Collaborate and work alongside other animators to ensure that animations are cohesive with cinematics and gameplay
- Work at the highest level, technically and aesthetically
- Be proactive with troubleshooting any animation workflow, rigging and pipeline issues
- Communicate effectively with animators, engineers, realization team, and design, to give and accept feedback
- Assist in establishing standard methodologies in animation
- Participate in motion capture shoots when needed
- Requirements & Skills:
- Proven Senior experience working with motion capture data and hand-key animation in the game industry
- Working knowledge of Unreal Engine, with an emphasis on animation and Sequencer
- Ability to work in all aspects of animation including biped, quadruped and vehicles
- Demo reel showing an understanding of animation principles, while including gameplay
- Experienced with specific gameplay animation editing including blending, cycles and layering
- Knowledge of previsualization and cinematography principles
- Expert knowledge of Maya
- Experience with creating and integrating scripted animations in engine
- Passionate about games and the enthusiasm to make the best!
- Strong problem-solving and interpersonal skills
- Qualities:
- Flexibility in switching tasks to accommodate production priorities
- Ability to appreciate other department's perspectives
- Maintain integrity and confidence in results-oriented times
- Empathic and respected senior member of the team
- Team oriented with a desire to assist other animators
- Promote inclusivity, diversity and fairness
- Practice patience and be open to giving and receiving feedback
- (This is a temporary "Project Hire" position. The anticipated duration of this assignment will vary. TNM Project Hire employees will be eligible to participate in a number of TNM benefit plans such as medical, dental, vision, 401(k) matching, and flexible PTO)
- The estimated base pay range for this role is: $120,000 - $145,000
- TNM offers competitive and comprehensive benefits that include medical, dental, vision, 401(k) match, flexible PTO, supplemental life and disability, and more. Eligibility to participate in these benefits may vary based on country of residence and/or part-time or temporary employment status.
- To those interested in submitting for roles at That's No Moon, we have a few reminders to ensure a safe application process.
- If one of our recruiters reaches out to you, it will be with a "@ thatsnomoon.com " email address. We do not email via personal email addresses either.
- We do not conduct interviews via Discord or WhatsApp.
- We will not ask you to provide sensitive personal information.
- We will never request that you buy equipment specifically for your interview/test.
- We are saddened that people are being taken advantage of and ask that, if you ever have any doubts about whether you are speaking to an offi
Benefits
Additional Information
That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers helps shape our studio, our projects, and our future. We are looking for a Senior Narrative Gameplay Animator with a passion and drive for creating incredible animations for a AAA title. Be the go-to person in supporting immersive, narrative moments throughout the game. The animation will be of the highest quality and in-game functionality. This person will collaborate with other departments and key roles such as the Lead Animator, Camera Layout, Design, Tech Art and Stage. This role will contribute to the unified goal of creating scripted animations that are functional, narrative driven, fluid and will tie into cinematics and gameplay seamlessly.
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