Software Engineer(Unity 3D)
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About the role
Applied Materials is a global leader in materials engineering solutions used to produce virtually every new chip and advanced display in the world. We design, build and service cutting-edge equipment that helps our customers manufacture display and semiconductor chips - the brains of devices we use every day. As the foundation of the global electronics industry, Applied enables the exciting technologies that literally connect our world - like AI and IoT. If you want to push the boundaries of materials science and engineering to create next generation technology, join us to deliver material innovation that changes the world.
Responsibilities
- Architect and develop scalable AR/VR applications using Unity3D.
- Creating and maintaining interactive AR and VR user experiences using Unity.
- Collaborate with cross-functional teams including designers, artists, and backend developers.
- Collaborating with other developers to define, design, and ship new features.
- Optimize rendering pipelines and application performance across devices.
- Integrate AR/VR SDKs
- Implement UI/UX for immersive environments.
- Conduct code reviews and mentor junior developers.
- Stay current with emerging technologies and best practices in AR/VR.
- Continuously learning and adapting to new tools and platforms
- Technical Skills:
- Core C# Development:
- Very Strong knowledge C# and Monobehavior framework
- Strong Object-Oriented Programming (OOP) knowledge
- Writing efficient, reusable, and reliable code.
- Maintaining code quality, organization, and automatization.
- Documenting code and technical specifications for easy reference and future development.
- Very Strong knowledge of Software Design Patterns with their implementation Unity and writing decupled code, theoretical knowledge candidate will be rejected upfront
- Factory
- Abstract Factory
- SRP
- Command
- Strategy
- IOC
- State
- DOTS
- Generics
- Good knowledge of consuming rest API
- Strong knowledge of Unity Profiler & Performance Optimization
- Strong logical and debugging skills
- Multiplayer development knowledge
- Strong communication skills, fluent in English
- Unity Engine
- Unity 6
- Lighting, Materials, and Post-Processing
- GPU Instancing & Draw Call Optimization
- Unity URP/HDRP pipelines
- Mecanim Animation System and Blend tree
- Rigging & IK Systems
- Rigid body, Colliders, and Physics Materials
- Unity Addressable & Asset Bundles
- Experience with game physics and particle systems
- Candidate with below skill will be prioritized
- Git, GitHub, GitLab
- Jenkins, CI/CD pipelines
- Experience on working with azure DevOps or JIRA software for task management
- Agile/Scrum methodologies
- Experience on Hands on VR
- Additional Information
- Time Type:
- Full time
- Employee Type:
- Assignee / Regular
- Travel:
- Yes, 10% of the Time
- Relocation Eligible:
- Yes
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