Technical Artist
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About the role
As a Technical Artist, you will be that vital link between Art and Engineering. We're looking for someone who always strives for quality, and who enjoys unlocking the creative potential of our team through optimising processes and workflows, solving technical, system and engine challenges. Day to day, you will be: Creatively solving technical problems that benefit from a technical approach Working closely with our team of artists and engineers to develop and optimise asset creation workflows allowing people to build world class game content Providing technical guidance and mentorship to our art teams Collaborating with multiple departments to deliver key features Optimizing game assets for performance and scalability Ensuring high quality and reliability of the game systems
Requirements
- What we're looking to see on your CV:
- A strong portfolio showcasing your artistic and technical skills, demonstrating how your workflows achieve results
- Proven experience as a Technical Artist, and evidence of working on shipped titles
- Demonstrable proficiency in Unreal Engine, Maya, or 3DS Max and other applicable tools
- Experience with scripting languages (C++, Python, MEL, or similar) to improve workflows and automate tasks
- Strong understanding of shaders, lighting, and rendering techniques and demonstrates an interest in leading edge methods used by the best studios around the world
- Excellent problem-solving skills and ability to work collaboratively in a team environment
- A passion for games and a desire to create visually stunning experiences
- Bonus points if you have;
- C++ skills would be beneficial, but not essential
Benefits
Additional Information
The Studio: We are a video game development studio with offices in Guildford, UK and Utrecht, Netherlands . Sitting within the heart of thriving communities of game developers and publishers, we focus on quality and excellence, and our partners and players are always at the front of everything we do. Games are not just about gameplay. We believe in the importance of balancing every single aspect of a game that you, as a player will interact with; what you see, how you play and how it makes you feel. It couldn't be a more exciting time to join us as we embark on a new unannounced project, pushing the boundaries of all aspects of the game to create a truly AAA experience.
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Company Intel
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