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3D Props/Environment Artist (Disney Dreamlight Valley)

External
Gameloft logoGameloft · Lviv, Ukraine
Full-timeRemote1mo ago
BlenderUnity
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Requirements

  • Strong understanding of stylized art principles (shape language, composition, color)
  • Experience with both hard-surface and organic modeling
  • Proficiency in Maya, Blender, 3ds Max, or ZBrush
  • Experience with Substance Painter, Substance Designer, or Photoshop
  • Solid knowledge of PBR workflows
  • Experience integrating assets into a game engine (Unity is a plus)
  • Ability to follow and maintain a consistent art style
  • Good time management and ability to meet deadlines
  • Soft skills:
  • Attention to detail
  • Openness to feedback and iteration
  • Team-oriented mindset
  • Proactive problem-solving approach
  • YOUR REWARDS
  • Possibility to work remotely in a global product company with talented people
  • Competitive salary based on your experience and skills
  • 21 days of paid vacation, 5 paid sick days, plus national holidays
  • Medical insurance and access to a psychologist
  • Parental leave support
  • Access to internal learning platform (courses, trainings, certifications)
  • Employee Referral Program with attractive bonuses
  • Full technical support and equipment provided
  • YOUR QUEST PATH (RECRUITMENT PROCESS)
  • Portfolio review, experience review
  • Recruiter interview
  • Test task (art assessment)
  • Technical / Hiring Manager interview
  • READY TO HIT START?
  • Send us your CV and portfolio, we'd love to see your worlds.

Benefits

Paid time offRemote work optionsPerformance bonusParental leave

Additional Information

We are looking for a 3D Props Artist to help bring the stylized world of Disney Dreamlight Valley to life, a live game where players explore, build, and interact with beloved Disney and Pixar characters. In this role, you will create high-quality stylized props that enhance immersion and ensure visual consistency across the game. What You Will Be Working On Main responsibilities: Create stylized 3D props (furniture, decorative assets, tools, fantasy items) Work with both hard-surface and organic modeling techniques Texture and create materials using PBR workflows Integrate assets into Unity Optimize assets for real-time performance Identify and fix asset-related issues, iterate based on feedback Contribute to improving and documenting art pipelines Collaboration: You will work closely with Art Directors, Concept Artists, 3D Artists, and Tech Art / Unity teams. What Success Looks Like 3 months - successfully onboarded, first assets delivered in-game 6 months - stable quality, increased autonomy 9 months - contribution to asset quality and pipeline improvements


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