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Team Lead Level Designer [Splinter Cell Remake]

External
Ubisoft2 logoUbisoft2 · Toronto, Canada
Full-timeOn-site2w ago
JiraLeadership
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Responsibilities

  • Define, communicate, and uphold level design quality standards by identifying successful patterns and examples that create strong player experiences
  • Coach and mentor level designers by explaining why design solutions work, encouraging understanding rather than replication
  • Promote knowledge sharing within the team through clear instructions, constructive feedback, and shared best practices
  • Plan, prioritize, assign, and track tasks while supporting realistic time estimates based on individual strengths and execution needs
  • Balance creative goals with production constraints to support reliable planning and delivery
  • Review individual work and provide actionable feedback before presenting content to core leadership
  • Partner closely with production to identify risks early, raise concerns clearly, and support problem-solving
  • Represent the level design team in discussions with project leadership and other disciplines
  • Coordinate bug fixing and polish efforts related to level design content
  • Support onboarding and hiring efforts to help maintain team cohesion and effectiveness
  • What you bring to the team
  • Strong collaboration and communication skills , with confidence engaging across disciplines
  • People leadership experience , including coaching designers with varied experience levels
  • Clear design judgment and a structured, rational approach to level design decision-making
  • Planning and estimation skills that support predictable production outcomes
  • Ability to provide thoughtful feedback and evaluations that help others grow
  • Adaptability and openness when guiding designers through new constraints or design approaches
  • Knowledge of real-time constraints , 3D engines , and level editing tools
  • Experience with production tracking tools such as JIRA , Perforce , or similar systems

Requirements

  • Experience working on third-person camera games or titles with slower-paced, investigative gameplay
  • What to send our way
  • Your CV highlighting relevant skills and experiences
  • Examples of completed levels, shipped projects, or other work that demonstrates your level design expertise and leadership impact

Benefits

Vision insuranceEquity / stock options

Additional Information

As a Team Lead Level Designer on Splinter Cell Remake at Ubisoft Toronto, you will support the Project Lead and Production Manager in ensuring level design quality , clear direction , and on-time delivery . You will guide and coach level designers, help establish and reinforce strong design standards, and balance creative vision with practical production planning while contributing directly to development when needed.


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