Senior Gameplay Animator [Splinter Cell]
External$85K–$120K/yrFull-timeOn-site1mo ago
CAD
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Responsibilities
- Create Third-person animations that follow the visual language defined by the Animation Director and respect game design constraints .
- Process and enhance motion capture data , which is used as a general foundation for our animation systems.
- Produce high-quality animations using keyframe animation as needed.
- Create Player and NPC animation solutions for basic locomotion, 3D navigation, combat behaviours , and scripted game moments .
- Fine-tune animation data with a high level of precision , as required by the game engine , with strong attention to detail.
- Export and integrate animations according to technical guidelines , in collaboration with the Technical Director or Technical Animator , as well as designers and programmers.
- Test, review, and iterate on animation systems directly in-game .
- Work closely with fellow animators , the Animation Director , programmers, and designers to deliver features on time and at the expected quality level .
- Take ownership of the final quality of animated features delivered in the game.
- Strong experience creating gameplay animations for video games.
- Proven experience in 3C animation and third-person animation systems .
- Strong expertise in motion capture data processing .
- A sharp eye for visual quality and detail .
- An open and collaborative mindset , with the ability to find compromises when solving complex problems.
- Motivation and pride in delivering high-quality work .
- Flexibility and resilience when adapting to production changes .
- A passion for teamwork and sharing ideas in a creative environment.
- Solid understanding of technical constraints related to game engine integration.
- Ability to work effectively in a multidisciplinary team while aligning with artistic and technical visions.
- Familiarity with MotionBuilder is a plus.
- Experience working on a shipped AAA title is an asset.
- What to send our way
- A portfolio showcasing your best animation work.
- Your CV , highlighting your experience, skills, and professional background.
- This job posting is for an existing vacancy and is not intended to build a candidate pool for future opportunities.
- We do not use artificial intelligence to screen or filter applications. AI may be used solely to assist with the transcription of interview notes.
Benefits
Vision insurance
Additional Information
As a Senior Gameplay Animator on Splinter Cell at Ubisoft Toronto, you will be responsible for creating animations and animation systems for the Player Character and Non-Player Characters (NPC) in Third Person view.
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