Technical Art Director (W/M/NB) [AAA Project]
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Requirements
- Solid experience as a Technical Art Director on AAA or AA productions, across pre-production, production, and early stages of a multiplayer game developed with Unreal Engine 5.
- Significant experience with Unreal Engine (Nanite, Chaos, Landscape, Blueprint, Megalights, Insights), along with a strong understanding of realistic art workflows and production pipelines.
- Experience worked on a wide range of world-building topics such as level art, destruction systems (e.g., Chaos), lighting, props, level design, landscapes, water, etc.
- Strong technical skills in performance, optimization, pipelines, and a solid understanding of replication challenges.
- Proficient in at least one 3D modeling software (Blender, 3DS Max, Substance Designer, Maya, etc.) as well as generative AI tools (ComfyUI, MidJourney, NanoBanana, Hunyuan, etc.).
- Solid scripting skills (Maxscript, Python, etc.)
- Versatile and have a strong understanding of world-building challenges, with excellent synthesis skills and strong interpersonal abilities that enable you to work effectively in a team and communicate your ideas clearly.
- Proficient in English allows you to work in an international environment and collaborate with non-French-speaking peers.
- Additional Information
- More recently, we are working on innovation with the creation of a technological expertise hub around the Snowdrop engine pipeline, for which we are focusing firstly on engine and graphics topics.
- Contract: PermanentWork flexibility: Office-based
Additional Information
Company Description Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six, to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown! Job Description Directly reporting to the Producer, the Technical Artist Director is responsible for research, innovation, and the technical quality of the production. Your main responsibilities: Develop and implement technology roadmaps tailored to the specific needs of the project; Identify potential risks and report them to management; Act as a reference for the team in all matters related to Technical Art and provide solutions to complex issues; Optimize content to improve memory usage and performance; Contribute to asset development and rendering (models, shaders, textures) when necessary; Communicate effectively and encourage open dialogue within the team; Stay up to date with current and emerging trends and methodologies in graphics software and hardware (including generative AI) to anticipate tooling and workflow needs.
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