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Technical Artist, Metaverse

External
Meta logoMeta · Seattle, WA
Full-timeOn-site12mo ago
GitMachine Learning
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Requirements

  • 2+ years of experience developing real-time experiences.
  • Demonstrated expertise with at least one of the following pipelines: Environments, Character, Rigging, Runtime Behaviors, or Asset Pipeline.
  • You understand architecture for complex tools and pipelines with a focus on content creators.
  • Experience in shader languages (GLSL, ShaderLab, HLSL).
  • Experience with game/real-time profiling and optimization techniques.
  • Experience collaborating on multi-disciplinary teams.
  • Expertise working with version control systems (Git, Perforce, etc.), using advanced workflows.
  • Expertise in at least one low-level programming language (C++ preferred).
  • Advanced knowledge of real-time graphics pipeline concepts.
  • Self-driven with a focus on the end product.
  • Mixed Reality/Virtual Reality Experience
  • About Meta:
  • Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
  • $99,000/year to $152,000/year + bonus + equity + benefits

Additional Information

We are seeking a dedicated Technical Artist to serve as a crucial link between our artistic and engineering teams. This role involves collaborating closely with a multifaceted, interconnected team dedicated to crafting engaging, first-party infrastructure, systems, and tools for our platform aimed at shaping the metaverse. Technical Artist, Metaverse Responsibilities: Partner closely with the engineering and design teams to develop content across a range of devices. Implement runtime logic within a complex real-time environment with performance limitations in mind. Develop broad technical expertise to assist in a wide variety of technical and artistic tasks, including diagnosing and fixing bugs. Quickly solve issues with cross-functional leads. Design, manage and maintain the pipeline from artists and end users through to deployment. Prototype, profile and optimize custom shaders.


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