Senior Game Product Manager
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Responsibilities
- Study the game economy, player motivations and player journey to identify and
- promote opportunities that drive additive revenue, increased engagement and
- facilitate user acquisition.
- Work closely with the Data Science and Design teams to bring a higher-level
- perspective, facilitating and driving ideas that are focused on elevating specific KPIs.
- Estimate the potential impact of proposed features and game updates on KPIs, to
- inform development prioritization.
- Own and run targeted campaign and testing strategies that drive a more customized
- player experience, and improvements to KPIs.
- Track and develop an expert level understanding of gaming market trends and
- insights.
- Develop and implement game health review cycles that carefully consider internal
- and external feedback as well as key product metrics to continually improve the
- Product.
Requirements
- Minimum of 5 years of Product Management, Game Design, Data Science or Business
- Performance experience required in a mobile and/or console games context. .
- Self-motivated team player that brings excitement and enthusiasm to work each
- day.
- Strong analytical skills and experience with data driven product design and decision
- making.
- Sound and proven ability in using and understanding in-game trends using data
- insights to impact top line KPIs.
- Strong communication and writing skills, with experience preparing and presenting
- decks to various stakeholders.
- Excellent organizational skills, with the ability to juggle priorities and projects.
- The ability to work in a fast-paced AGILE development environment.
- Experienced in:
- Successful live service mobile and/or console games having delivered and
- maintained at least one product through the product life cycle.
- Designing content, campaigns and features that maximize acquisition,
- engagement, and monetization throughout the product life cycle.
- Obtaining insights and developing strategies through analytical metrics
- driven analysis and design experimentation.
- Pay Transparency - North America
- COMPENSATION AND BENEFITS
- PAY RANGES
- California (depending on location e.g. Los Angeles vs. San Francisco) *$165,000 - $256,000 USD
- Pay is just one part of the overall compensation at EA.
- About Electronic Arts
- Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital
- ● Minimum of 5 years of Product Management, Game Design, Data Science or Business
- ● Self-motivated team player that brings excitement and enthusiasm to work each
- ● Strong analytical skills and experience with data driven product design and decision
- ● Sound and proven ability in using and understanding in-game trends using data
- ● Strong communication and writing skills, with experience preparing and presenting
- ● Excellent organizational skills, with the ability to juggle priorities and projects.
- ● The ability to work in a fast-paced AGILE development environment.
- ○ Successful live service mobile and/or console games having delivered and
- ○ Designing content, campaigns and features that maximize acquisition,
Benefits
Additional Information
Founded in 2010, Playdemic is a BAFTA Award winning developer and publisher of mobile games, focused on creating fun and engaging, free-to-play game services for iOS and Android, including the global smash hit, Golf Clash. Our culture and values place great emphasis upon open communication, autonomy and empowerment. We believe in encouraging people to be the best they can be and giving them the tools to achieve their goals. Innovation and creative risk taking is encouraged, whilst maintaining developments meeting the needs of the business. Our flat and transparent approach to decision making creates a shared culture of success. We are committed to constantly improving our working practices and collective knowledge through training and support.
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