Staff Game Play Engineer, Battle Road
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About the role
As a Staff Gameplay Engineer, you'll be a senior technical leader on the AtomEngine team - setting the architectural direction for gameplay systems, providing cross-team technical guidance, and directly improving the quality and velocity of everything we ship. This is a high-impact individual contributor role with broad organizational influence.
Responsibilities
- Own and drive gameplay systems architecture across AtomEngine, providing technical direction on complex, cross-cutting problems
- Provide architectural input across multiple concurrent projects - raise the quality ceiling and hit rate on feature delivery
- Collaborate closely with designers and PMs to shape features from concept through delivery, ensuring technical feasibility, performance, and schedule alignment
- Implement and optimize gameplay systems using Godot, GDScript, and C++
- Design with a deep understanding of client/server architecture, state replication, latency, and scale
- Partner with QA and testing teams to validate features, identify edge cases, and drive quality outcomes
- Mentor mid and junior engineers - invest in the team's growth, not just your own output
- Write and maintain clear technical documentation to support long-term maintainability and cross-team collaboration
- What We Look For
- 7+ years of game engine or gameplay engineering experience, with demonstrated Staff or equivalent scope
- Deep familiarity with and experience tailoring game engines - Godot, Unity, Unreal, or custom
- Sees and cultivates emergent behaviors across multiple interacting systems
- Experience shipping and supporting live service games at scale
- Proven ability to architect complex gameplay systems and communicate technical decisions to cross-functional stakeholders
- Track record of raising engineering quality and velocity across a team, not just within your own work
- Low ego - you're here to make the product and the team better
- U.S. Citizenship required due to federal contract requirements
Requirements
- Experience with military simulation, constructive modeling, or defense software
- Familiarity with entity component systems or simulation-at-scale architecture
- Experience working on real-time-strategy (RTS) games
- Experience working alongside government customers
- Notice to Third Party Recruitment Agencies
Benefits
Additional Information
About Onebrief Onebrief is collaboration and AI-powered workflow software designed specifically for military staffs. By transforming this work, Onebrief makes the staff as a whole superhuman - meaning faster, smarter, and more efficient. We take ownership, seek excellence, and play to win with the seriousness and camaraderie of an Olympic team. Onebrief operates as an all-remote company, though many of our employees work alongside our customers at military commands around the world. Founded in 2019 by a group of experienced planners, today, Onebrief's team spans veterans from all forces and global organizations, and technologists from leading-edge software companies. We've raised $320m+ from top-tier investors, including Battery Ventures, General Catalyst, Sapphire Ventures, Insight Partners, and Human Capital, and today, Onebrief is valued at $2.15B. With this continued growth, Onebrief is able to make an impact where it matters most. Battle Road Digital, part of Onebrief, applies state-of-the-art innovations and experience from the video game industry to build the future of simulations, modeling, and operations with AtomEngine - our proprietary cloud-based game engine that's making the world playable.
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