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Senior Gameplay Animator (M/F/NB) - BGE2

External
Ubisoft2 logoUbisoft2 · Montpellier, France
Full-timeOn-site3mo ago
JiraMovePrototyping
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Responsibilities

  • Create and integrate gameplay animations.
  • Produce and integrate gameplay animations (combat, locomotion, traversal) with a high level of responsiveness and readability, and work independently on a subsystem (e.g., combat or traversal) from the outset.
  • Adapt animations to gameplay constraints: responsiveness, readability, timing.
  • Work from keyframes and/or motion capture, adjusting, reworking, and energizing the data to match the artistic direction.
  • Export and test animations using internal tools.
  • Energize the animation, give it movement, and place it in context (beyond simple mocap cleaning).
  • Development of gameplay-oriented animation systems
  • Participate in the prototyping and polishing of animation systems until the final version.
  • Ensure compatibility with game mechanics (combat, interactions).
  • Contribute to the development of Main Character & NPC animations (combat, behaviors).
  • Inter-team collaboration
  • Work closely with: the Animation Art Director,
  • the Lead Animator and the team of animators,
  • the Game Designers (intentions, readability),
  • the Gameplay Programmers (integration, debugging, technical constraints),
  • the Technical Animators (pipelines, state machines, animtrees).
  • Identify needs, report problems, and propose appropriate solutions.
  • Quality, optimization & iteration
  • Test the game to identify additional animation needs.
  • Iterate on integrated content to ensure consistency, artistic fidelity, and performance.
  • Maintain a high level of quality while respecting the technical constraints of the internal AAA engine.
  • Your work environment :
  • Based at Ubisoft Montpellier, under the supervision of the Lead Animator (minimum 3 days on site)
  • Experienced and specialized team.
  • Tools: MotionBuilder (main), internal AAA engine, Jira, Perforce (P4V).
  • Animation style: Semi-realistic, stylized, gameplay-oriented.
  • Technical skills
  • Solid background in 3D animation - share your demo reel with your best animations.
  • Excellent minimum proficiency in MotionBuilder (keyframe + mocap).
  • Very good skills in combat gameplay animation.
  • Proficiency Experience with game engines, animation pipelines, import/export, Perforce.
  • Experience on AAA projects.
  • Ability to communicate in English (spoken and written).

Requirements

  • Knowledge of Maya (optional).
  • Appetite for Tech Anim (state machines, animtrees, pipeline).
  • Understanding of French.
  • Soft skills:
  • Autonomy and initiative: ability to quickly grasp topics, propose solutions, and move forward without constant supervision.
  • Excellent communication: essential for collaborating effectively with different teams.
  • Artistic sense and attention to detail: ensuring animations are consistent with the stylized semi-realistic artistic direction.
  • Interdisciplinary collaboration: working with a variety of profiles and understanding their constraints to find appropriate solutions.
  • The recruitment process:
  • Our recruitment process
  • Review of your application: our team will carefully review your application and portfolio.
  • Interview 1: Introduction (1 hour, via video conference): a discussion with a member of the recruitment team to get to know you better and check that your background matches our expectations.
  • Interview 2: Artistic (1 hour, via video conference): with members of the team (Animation Director and Animation Team Lead) to discuss your methodology and skills, as well as a live discussion about your demo reel.
  • Artistic test: a one-day exercise to assess your mastery of tools and artistic sensibility.
  • Other information:
  • Location: Montpellier.
  • Start date: You can join the team as soon as possible.
  • Consultez ce guide qui a pour but de vous accompagner dans votre candidature, et découvrez nos actions pour encourager plus de diversité et d'inclusion.
  • Rejoindre Ubisoft Montpellier c'est avoir accès dès le premier jour à :
  • De la flexibilité dans tes horaires et la possibilité de travailler à distance dans les conditions prévues par la charte Ubisoft.
  • 20 jours de télétravail par an depuis un pays de l'union européenne (réservé aux profils de citoyennetés européennes) ;
  • Le remboursement de ton titre de transport à 50%

Benefits

Vision insurance

Additional Information

Why we need you: Beyond Good & Evil 2 is an open-world action-adventure game set in a captivating space opera universe. It is also the direct prequel to the 2003 classic! Thanks to the technological advances brought about by our proprietary Voyager engine, Beyond Good & Evil 2 aims to offer an organic, seamless experience of exploration and space piracy on a solar system scale, featuring exotic locations, colorful characters, and countless mysteries to discover, either solo or with friends. If you're looking for a unique adventure, join our team and help us create System 3! We are expanding our 6-person Gameplay Animation team to take on major challenges in Beyond Good & Evil 2. Join an experienced team where everyone is an owner of their features, in a stimulating AAA environment. Become a key player in creating animations that will thrill players.


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