Senior Gameplay Animator (M/F/NB) - BGE2
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Responsibilities
- Create and integrate gameplay animations.
- Produce and integrate gameplay animations (combat, locomotion, traversal) with a high level of responsiveness and readability, and work independently on a subsystem (e.g., combat or traversal) from the outset.
- Adapt animations to gameplay constraints: responsiveness, readability, timing.
- Work from keyframes and/or motion capture, adjusting, reworking, and energizing the data to match the artistic direction.
- Export and test animations using internal tools.
- Energize the animation, give it movement, and place it in context (beyond simple mocap cleaning).
- Development of gameplay-oriented animation systems
- Participate in the prototyping and polishing of animation systems until the final version.
- Ensure compatibility with game mechanics (combat, interactions).
- Contribute to the development of Main Character & NPC animations (combat, behaviors).
- Inter-team collaboration
- Work closely with: the Animation Art Director,
- the Lead Animator and the team of animators,
- the Game Designers (intentions, readability),
- the Gameplay Programmers (integration, debugging, technical constraints),
- the Technical Animators (pipelines, state machines, animtrees).
- Identify needs, report problems, and propose appropriate solutions.
- Quality, optimization & iteration
- Test the game to identify additional animation needs.
- Iterate on integrated content to ensure consistency, artistic fidelity, and performance.
- Maintain a high level of quality while respecting the technical constraints of the internal AAA engine.
- Your work environment :
- Based at Ubisoft Montpellier, under the supervision of the Lead Animator (minimum 3 days on site)
- Experienced and specialized team.
- Tools: MotionBuilder (main), internal AAA engine, Jira, Perforce (P4V).
- Animation style: Semi-realistic, stylized, gameplay-oriented.
- Technical skills
- Solid background in 3D animation - share your demo reel with your best animations.
- Excellent minimum proficiency in MotionBuilder (keyframe + mocap).
- Very good skills in combat gameplay animation.
- Proficiency Experience with game engines, animation pipelines, import/export, Perforce.
- Experience on AAA projects.
- Ability to communicate in English (spoken and written).
Requirements
- Knowledge of Maya (optional).
- Appetite for Tech Anim (state machines, animtrees, pipeline).
- Understanding of French.
- Soft skills:
- Autonomy and initiative: ability to quickly grasp topics, propose solutions, and move forward without constant supervision.
- Excellent communication: essential for collaborating effectively with different teams.
- Artistic sense and attention to detail: ensuring animations are consistent with the stylized semi-realistic artistic direction.
- Interdisciplinary collaboration: working with a variety of profiles and understanding their constraints to find appropriate solutions.
- The recruitment process:
- Our recruitment process
- Review of your application: our team will carefully review your application and portfolio.
- Interview 1: Introduction (1 hour, via video conference): a discussion with a member of the recruitment team to get to know you better and check that your background matches our expectations.
- Interview 2: Artistic (1 hour, via video conference): with members of the team (Animation Director and Animation Team Lead) to discuss your methodology and skills, as well as a live discussion about your demo reel.
- Artistic test: a one-day exercise to assess your mastery of tools and artistic sensibility.
- Other information:
- Location: Montpellier.
- Start date: You can join the team as soon as possible.
- Consultez ce guide qui a pour but de vous accompagner dans votre candidature, et découvrez nos actions pour encourager plus de diversité et d'inclusion.
- Rejoindre Ubisoft Montpellier c'est avoir accès dès le premier jour à :
- De la flexibilité dans tes horaires et la possibilité de travailler à distance dans les conditions prévues par la charte Ubisoft.
- 20 jours de télétravail par an depuis un pays de l'union européenne (réservé aux profils de citoyennetés européennes) ;
- Le remboursement de ton titre de transport à 50%
Benefits
Additional Information
Why we need you: Beyond Good & Evil 2 is an open-world action-adventure game set in a captivating space opera universe. It is also the direct prequel to the 2003 classic! Thanks to the technological advances brought about by our proprietary Voyager engine, Beyond Good & Evil 2 aims to offer an organic, seamless experience of exploration and space piracy on a solar system scale, featuring exotic locations, colorful characters, and countless mysteries to discover, either solo or with friends. If you're looking for a unique adventure, join our team and help us create System 3! We are expanding our 6-person Gameplay Animation team to take on major challenges in Beyond Good & Evil 2. Join an experienced team where everyone is an owner of their features, in a stimulating AAA environment. Become a key player in creating animations that will thrill players.
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