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Senior Technical Artist (Environment)

External
Singularity 6 logoSingularity 6 · Choice Of Remote (in British Columbia)
$116K–$137K/yrFull-timeRemote2mo ago
CADPythonRESTUnreal Engine
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About the role

With our projects, we're exploring new styles of game design and tackling difficult technical problems to create games that are beautiful and intricate, delivering far more than superficial entertainment or basic wish fulfillment, experiences that become a meaningful part of your life. Our vision is to create a compelling virtual universe filled with rich and diverse gameplay experiences and social interactions that will keep you playing for years, evolving along with you and the rest of the community. We want our players to feel valued as well as to have a true sense of belonging. Sounds ambitious? We think so too. If you're interested in the challenge of building a new genre, in m

Responsibilities

  • Drive asset optimization strategies, identifying performance bottlenecks and implementing solutions across 3d assets, materials, foliage, and world systems.
  • Support and refine the housing setup workflows, enabling modular, customizable, and performant player-built spaces.
  • Foster and evolve material creation and maintenance workflows. Ensure materials are performant, scalable, and easy for artists to use.
  • Develop and maintain foliage and vegetation pipelines, including SpeedTree integration, foliage placement and optimization.
  • Leverage Houdini for procedural content creation.
  • Help shape and support procedural world map generation, including layout systems, rule sets, and integration with Unreal's world-building tools.
  • Provide hands-on technical support to artists, troubleshooting integration, workflow, and performance issues.
  • Mentor and train artists on tools, materials, and best practices. Promote technical excellence and long-term scalability.
  • Participate in planning and reviews, representing for technical awareness and contributing to the project's overall world-building strategy.

Requirements

  • You've shipped at least one game or product in Unreal Engine as an Environment Technical Artist.
  • You're comfortable overseeing complex environment systems like material graphs, foliage, procedural tools or world-building workflows.
  • You are great at procedural generated content using Houdini or PCG.
  • You can diagnose and solve performance and scalability issues across large environments.
  • You're proactive, organized, and confident navigating ambiguity in production.
  • You enjoy enabling other artists, unblocking teams, and improving workflows through thoughtful tooling.
  • You're curious and continuously learning, especially in procedural content creation and technical art workflows.
  • Experience with procedural world generation or large-scale map systems.
  • Strong programming skills in python or Unreal C++.
  • Familiarity with World Partition, large-world streaming, or similar systems.
  • Experience optimizing and shipping a game across multiple platforms.
  • Background in cozy, simulation, or multiplayer games.
  • Salary Information:
  • Location:
  • Remote eligible locations (Canada): British Columbia Province
  • Aligned to core Pacific Coast hours (10:00am - 4:00pm PT)
  • Full-Time Employee Benefits:
  • Supplemental Health and RRSP

Benefits

Health insuranceVision insuranceRemote work options

Additional Information

To Our Interested Applicants: We've received several notifications of scams and fraud attempts recently of agencies or groups pretending to be members of our HR and recruiting teams. If you receive any suspicious emails, please use the 'contact us' function on this site to let us know. In general, please take note of the email address from which the message was sent to you. All official communication regarding hiring will come from Singularity 6. All other accounts should be treated as a scam attempt until confirmed by the S6 team. Our open positions are currently listed on our careers page. When in doubt, apply directly to the role on our website. We do not ask for private information such as bank accounts, credit cards, or other accounts as part of our interview process. ---- Forge alternate worlds that deepen players' lives! We're seeking a Senior Environment Technical Artist to help build, optimize, and scale large, living worlds. Working with designers, engineers and artists, you will own critical environment systems and workflows that enable artists to create beautiful, performant content at scale. This role is ideal for a technical artist with a strong environment background who can leverage proceduralism and data to solve problems. Someone who enjoys building robust tools, authoring high-quality materials, and world-building resolutions.


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