2D Concept Artist
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Requirements
- Creativity, ability both to provide and realize original and fresh ideas
- Flexibility (personal & professional)
- Willingness to work as a part of team (feedbacks, collaboration, deadlines)
Benefits
Additional Information
Main challenge 2D Concept Artist is responsible for producing high-quality 2D concept art, collaborating with 3D artists to ensure design accuracy and alignment with Gameloft's style guidelines. The role also includes developing visual assets such as icons and banners, maintaining consistent quality across deliverables, and proactively identifying and resolving workflow issues to support efficient production. You can refer to our Wiki for style reference: https://www.dragon-mania-legends.wiki/ What it means on a daily basis Artistic and Design Ability Follow an pre-set art style, follow guidelines and instructions and respect technical requirements and art direction of the game Produces characters, environments and props concepts from briefs and instructions Quickly integrate and positively react to feedback given Show very good understanding of anatomy, composition, colour theory Masters painting and photo editing software Creativity & Innovation Come up with original designs and ideas about a project's graphics Perform competition, market and AI research to widen the range of references and push innovative compositions from there Able to deliver a good level of polish in reasonable delays Communication & Organization Require low supervision Respect deadlines Correctly organize the files, following logic naming conventions Correctly get and update the tasks from Jira and provide clear status updates to the team Show open communication and openness to feedback Contributes to the game art documentation creation and updates Who you would be working with You will be working closely with the Producers, Studio Art Lead and the GFX Team Lead to ensure you are fully supported from both a project management and creative standpoint. Your recruitment journey (1) Screening call (2) Test (3) Interview(s) (4) Offer Our selection process is skill-based, focuses strictly on technical proficiency and core competencies. WHAT YOU NEED TO SUCCEED Superior eye for light, value, color and composition; Solid knowledge of concept art and design principles; Good knowledge of casual/cartoonish art style and ability to work with it Basic knowledge 3D tools (as a minimum: 3d blocking at concept stage) Basic English communication skill: able to communicate with workmates
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