Senior Technical Artist (Rigging & Deformation) - EA SPORTS Technology
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Responsibilities
- Develop global rigging deformation workflows and systems with the goal of convergence and efficiency
- Participate in and enhance the EA character community
- Coordinate with content creators to achieve highest possible content to our game team partners
- Partner with Technical Art Directors on rigging content game integration
- Collaborate on solutions with other disciplines (Animation, Engineering and Art)
- Evolve rigging domain along with changing industry technology and trends
- Participate in development of training programs for A-Team
- Collaborate on and follow A-Team best practices (code conventions, versioning, node naming, directory structure)
- Participate in code and art reviews
- Communicate risks and concerns with A-Team leadership
- Work with A-Team on rigging deformation solutions
- Aim to improve cross studio communication and team culture
- Write documentation, where applicable
- Required Technical Skills and Qualifications:
- At least 10+ years of rigging experience in games and film
- Expertise in creating common animation rigs, tools and workflows for rigging and animation
- Expert knowledge in Maya
- Expert knowledge in Python
- Working knowledge in Motion Builder
- Understanding of physical motion, weight, balance and form
- Knowledge of human and creature anatomy
- Experience with motion capture and motion retargeting
- Experience with editor-based game development environments (Unreal, Unity)
- Pay Transparency - North America
- COMPENSATION AND BENEFITS
- PAY RANGES
- British Columbia (depending on location e.g. Vancouver vs. Victoria) *$141,400 - $204,400 CAD
- Pay is just one part of the overall compensation at EA.
- About Electronic Arts
- Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or express
Requirements
- At least 10+ years of rigging experience in games and film
- Expertise in creating common animation rigs, tools and workflows for rigging and animation
- Expert knowledge in Maya
- Expert knowledge in Python
- Working knowledge in Motion Builder
- Understanding of physical motion, weight, balance and form
- Knowledge of human and creature anatomy
- Experience with motion capture and motion retargeting
- Experience with editor-based game development environments (Unreal, Unity)
- Pay Transparency - North America
Benefits
Additional Information
EA SPORTS is one of the world's leading sports entertainment brands, known for top-selling video game franchises, award-winning interactive technology, and cross-platform digital experiences. EA SPORTS creates connected gaming experiences that bring the emotion of sports to life through industry-leading titles, including Madden NFL, EA SPORTS FC, NHL, NBA LIVE, and UFC. Meet the A-Team: an innovative Character Animation Research Team based in Vancouver, British Columbia, with talented remote members spread across North America. We are a cross-functional, applied R&D team, strategically positioned in EA to drive and disrupt the future of character animation technology. We are a self-motivated, collaborative team, empowered to constantly explore and leverage the latest innovations across the fields of animation, rigging, physics, and machine learning. Our technology has been used to create next-generation gameplay realism across EA titles including FC, Madden, NHL, UFC, Battlefield, and many others. This team works 3 days/week onsite in our Burnaby studio. Role Description: The Senior Technical Artist will work with the A-Team Technical Art Directors, game team Technical Art Directors and central content teams to create tools, workflows and systems to achieve the highest quality character deformation. This includes investment in R&D for the future of rigging at EA.
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