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Senior Technical Artist (Rigging & Deformation) - EA SPORTS Technology

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Electronic Arts logoElectronic Arts · Vancouver, Canada
CA$141K–CA$204K/yrFull-timeRemote1mo ago30+ days old, may be filled
PythonExpressMachine LearningiOS
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Responsibilities

  • Develop global rigging deformation workflows and systems with the goal of convergence and efficiency
  • Participate in and enhance the EA character community
  • Coordinate with content creators to achieve highest possible content to our game team partners
  • Partner with Technical Art Directors on rigging content game integration
  • Collaborate on solutions with other disciplines (Animation, Engineering and Art)
  • Evolve rigging domain along with changing industry technology and trends
  • Participate in development of training programs for A-Team
  • Collaborate on and follow A-Team best practices (code conventions, versioning, node naming, directory structure)
  • Participate in code and art reviews
  • Communicate risks and concerns with A-Team leadership
  • Work with A-Team on rigging deformation solutions
  • Aim to improve cross studio communication and team culture
  • Write documentation, where applicable
  • Required Technical Skills and Qualifications:
  • At least 10+ years of rigging experience in games and film
  • Expertise in creating common animation rigs, tools and workflows for rigging and animation
  • Expert knowledge in Maya
  • Expert knowledge in Python
  • Working knowledge in Motion Builder
  • Understanding of physical motion, weight, balance and form
  • Knowledge of human and creature anatomy
  • Experience with motion capture and motion retargeting
  • Experience with editor-based game development environments (Unreal, Unity)
  • Pay Transparency - North America
  • COMPENSATION AND BENEFITS
  • PAY RANGES
  • British Columbia (depending on location e.g. Vancouver vs. Victoria) *$141,400 - $204,400 CAD
  • Pay is just one part of the overall compensation at EA.
  • About Electronic Arts
  • Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or express

Requirements

  • At least 10+ years of rigging experience in games and film
  • Expertise in creating common animation rigs, tools and workflows for rigging and animation
  • Expert knowledge in Maya
  • Expert knowledge in Python
  • Working knowledge in Motion Builder
  • Understanding of physical motion, weight, balance and form
  • Knowledge of human and creature anatomy
  • Experience with motion capture and motion retargeting
  • Experience with editor-based game development environments (Unreal, Unity)
  • Pay Transparency - North America

Benefits

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).British Columbia (depending on location e.g. Vancouver vs. Victoria) *$141,400 - $204,400 CADPay is just one part of the overall compensation at EA.For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

Additional Information

EA SPORTS is one of the world's leading sports entertainment brands, known for top-selling video game franchises, award-winning interactive technology, and cross-platform digital experiences. EA SPORTS creates connected gaming experiences that bring the emotion of sports to life through industry-leading titles, including Madden NFL, EA SPORTS FC, NHL, NBA LIVE, and UFC. Meet the A-Team: an innovative Character Animation Research Team based in Vancouver, British Columbia, with talented remote members spread across North America. We are a cross-functional, applied R&D team, strategically positioned in EA to drive and disrupt the future of character animation technology. We are a self-motivated, collaborative team, empowered to constantly explore and leverage the latest innovations across the fields of animation, rigging, physics, and machine learning. Our technology has been used to create next-generation gameplay realism across EA titles including FC, Madden, NHL, UFC, Battlefield, and many others. This team works 3 days/week onsite in our Burnaby studio. Role Description: The Senior Technical Artist will work with the A-Team Technical Art Directors, game team Technical Art Directors and central content teams to create tools, workflows and systems to achieve the highest quality character deformation. This includes investment in R&D for the future of rigging at EA.


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