Staff Software Engineer - Game Tech Group, Unreal Ecosystem
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Responsibilities
- Be hands-on in development, writing excellent code that sets a high standard for other engineers.
- Drive the ideation and process of setting technical direction within the Unreal Ecosystem, including advising leadership on prioritization of work efforts and buy/build decisions for major system components.
- Lead the technical execution of multi-month to year-plus work efforts across the business unit, holding teams to established standards.
- Help teams navigate ambiguity and complexity by breaking down problems, identifying risks, and clearly communicating trade-offs.
- Work on a range of tech stacks including underlying infrastructure, build and test automation, release pipelines, and developer tooling for internal teams leveraging the Riot Unreal Ecosystem.
- Work with stakeholders across the organization to address their pain points and exceed their expectations for what continuous delivery game development can be.
- Be a standard-bearer and role model of Riot values for your team and others.
- Be a force multiplier for your team. Mentor senior engineers on your team and enable them to deliver complex projects.
- Required Qualifications:
- 5+ years of software engineering experience
- Expertise with C++
- Experience with mobile development
- Experience working with modern video game engines
- Experience working with large game teams
- Experience working with large code bases
- Experience debugging, profiling and optimizing complex projects
- Strong knowledge of common game and software design patterns
- Experience collaborating with teammates across multiple disciplines
Requirements
- Experience with Unreal Engine
- Experience building online games
- Experience with console development
- Our Perks:
- Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
- Safeguarding confidential and sensitive Company data
- Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
- Accessing Company assets, secure digital systems, and networks
- Ensuring a saf
Benefits
Additional Information
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a Software Engineer, you'll also dive into projects that focus on team cohesiveness and cross-team objectives. The UnEco (or Unreal Ecosystem) team has an impact on a wide array of topics, including gameplay features, runtime performance, tooling, CI/CD, just to name a few. As a Software Engineer III on the UnEco team, you'll gain organizational alignment by building a strong engineering vision and offering creative solutions to technical problems. They also serve as mentors for engineers, guiding their performance and finding growth opportunities delivering compelling player experiences.
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