Senior Game Engineer
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Requirements
- Solid experience as a developer with production systems at scale
- Strong background in software architecture and system design
- Experience with monitoring, observability, and incident response in live systems
- A demonstrated ability to lead technical initiatives and raise the bar for those around you
- Working proficiency in English
- WHAT WE'D LOVE TO SEE
- Unity/C# for mobile
- Go and Kubernetes-based backends
- AWS
- A background in games or other high-traffic consumer products
- ABOUT WILDLIFE
- Wildlife is one of the leading mobile game developers and publishers in the world. We have released more than 60 titles, reaching billions of people around the globe. Here, we create and maintain games that will excite, intrigue, and engage our players for years to come!
- EQUAL OPPORTUNITY
Additional Information
Senior Software Engineer São Paulo - Hybrid The best senior engineers we've worked with share a specific trait: they make the engineers around them better - and they don't think of it as mentorship. It's just how they work. If that description feels accurate to you, this might be your role. At Wildlife's Live Games Tech team, you'll have real ownership over systems serving millions of daily active players. You'll lead architectural decisions - not abstract ones, but the kind that have immediate, measurable consequences in production. You'll define how the team operates in production. You'll develop the engineers around you, not as an add-on responsibility, but as the natural output of how you approach technical work. No approval gates slowing you down. No architectural decisions made by committee. The scope is real. The autonomy is real. And the impact is visible every day in the metrics and the product. Our stack: Unity/C# on the client, Go on the backend, AWS and Kubernetes for infrastructure. WHAT THIS LOOK LIKES DAY-TO-DAY Leading the design and implementation of complex features across mobile and backend - with sound, explicit architectural trade-offs Owning technical decisions for your area: architecture, performance, scalability, and the accountability that comes with each Full production ownership post-release: monitoring, reading signals, iterating fast Defining and evolving the team's observability practices: SLIs, alerting, dashboards, incident response Driving proactive codebase improvements - as a habit, not a project Developing engineers around you through code reviews, technical discussions, and pair programming - as a natural consequence of how you work Shaping feature direction alongside product and design from the first conversation
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