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Lead Game Designer, Core (World of Tanks: HEAT )

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wargamingen logoWargamingen · Belgrade, Serbia
Full-timeOn-site1mo ago
AccessibilityUnityUnreal Engine
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Benefits

Benefits and perks are tailored to the local market and culture. Our benefits in Belgrade include:Additional vacation days based on years of service at Wargaming: up to 5 days on top of the statutory minimumAdditional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave)Sick Leave Compensation, Maternity Leave BenefitsPremium Private Health InsuranceCareer development and education opportunities within the companyEnglish clubs and platform for learning languagesMental well-being program (iFeel)Commuting allowanceCompany eventsFitPass membershipDiscounts for employeesPersonal Gaming AccountCoffee, fruits, and snacks in the officeOn-site canteen with subsidized prices for food and drinksSeniority AwardsReferral program - you can recommend the best talents to the Company and receive a rewardPlease submit your CV in English to ensure smooth processing and review.About WargamingPlease see Wargaming Candidate Privacy Policy for details on how Wargaming uses your personal data.Health insurancePaid time off

Additional Information

Job Overview As the Lead Core Gameplay Designer, you will own the end-to-end player experience. You are responsible for the systems that define how the player interacts with the world-combat, traversal, and core loops. You will lead a team of designers to create deep, engaging mechanics that remain satisfying from the first hour to the hundredth. Reports to Design Manager What will you do? Work with Creative and Gameplay director to define for core gameplay systems and their development (e.g., the flow of combat, the weight of movement, or the depth of a progression system). Design complex, interlocking systems that allow for emergent gameplay and player expression. Write and maintain clear, concise Design Documents (GDDs) that serve as a source of truth for the engineering and art teams. Partner with UI/UX teams to ensure mechanics are intuitive and accessible. Lead and grow a team of designers, conducting design reviews and fostering a culture of rapid iteration and constructive critique. What are we looking for? 4+ years in game design and lead positions, with a focus on systems or gameplay, including a lead role on at least one shipped high-profile title. Working within game engines (Unreal Engine 5, Unity, etc.) to prototype and balance mechanics directly. While games uses it's own engine it is quite similar to Unity. Ability to deconstruct successful games and translate those observations into actionable design principles. Ability to pitch ideas and explain "the why" behind design decisions to both stakeholders and technical teams. A strong grasp of UX principles and a passion for accessibility in core gameplay. Work mode Onsite


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