Lighting artist
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- Work with all relevant departments to create beautiful, high quality environment lighting that matches the game-play and art direction of the world while respecting the story-telling requirements - Balance performance and visual quality with your lighting - Identify and set up best practices of production workflow - Strong knowledge in modern engine Global Illumination techniques (GI optimisation and baking automation, dynamic GI...) - Create lighting for interiors, exteriors, character set-ups, and cinematics. - Work to meet Production deadlines - Work with Technical Directors to assist with creating and providing feedback of development of Lighting-specific tools and features - Communicate effectively with other departments to solve of any technical or artistic issues to overcome technical lighting challenges within given constraints and visual requirements - Debug and optimize lighting scenarios as required - Prioritize, plan, and organize Lighting tasks with the management team to help Identify risks within the schedule and suggest changes - Translate conceptual illustrations into outstanding real-time lighting - Establish lighting mood board and lighting visual targets based on Art Director's guidance and game design needs - Provides creative direction and feedback to concept artists on defining the mood for the project in pre-production 5+ years of experience with multiple (preferably AAA ) titles shipped as a Lighting Artist Degree/Diploma in Fine Arts, Film, or Animation or other relevant discipline Lighting experience in Unreal Engine or an equivalent game engine (e.g. Unity/Frostbite) Excellent understanding of color, materials, mood, space and the properties of light An interest in Photography and Cinematography Experience with Maya or Blender or equivalent DCC is a plus The ability to learn and adapt quickly Must be able to work in Canada 4 weeks vacation, 10 personnal days, complete benefits paid 80% by employer. Flexible schedule, creative freedom.
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Company Intel
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