Skip to main content
Back to jobs

Unreal 5 Technical Artist - Black Ember Games

External
xsolla logoXsolla · Berlin, Germany
Full-timeOn-site2mo ago
LeadershipMovePythonUnreal Engine
Cover LetterConnect

Prepare for this interview

Elite

AI-generated questions, company research, and talking points tailored to this role


About the role

Xsolla is a global commerce company with robust tools and services to help developers solve the inherent challenges of the video game industry. From indie to AAA, companies partner with Xsolla to help them fund, distribute, market, and monetize their games. Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring opportunities together, and continually make new resources available to creators. Headquartered and incorporated in Los Angeles, California, Xsolla operates as the merchant of record and has helped over 1,500+ game developers to reach more players and grow their businesses around the world. With more paths to profits and ways to win, developers have all the things needed to enjoy the game. For more information, visitxsolla.com. ABOUT BLACK EMBER GAMES Black Ember Games, an all-new development team within Xsolla, is looking for a Senior Producer to join our team building an asymmetrical multiplayer FPS using Unreal Engine 5. Our small internal team operates with an indie mindset, fueled by our passion for games. We're a diverse, lively group dedicated to exploring new ideas within genres we love to play. We enjoy a hybrid work model, collaborating in our central Berlin and Novi Sad offices.

Requirements

  • Required Qualifications
  • Technical & Professional Skills
  • Minimum 3 years of experience in game development, with a focus on technical art
  • Demonstrated experience with performance profiling and optimization, including the use of Unreal Insights, GPU Visualizer, and similar tools to identify and resolve CPU/GPU bottlenecks
  • Strong understanding of physically-based rendering (PBR), real-time rendering limitations, and cross-platform optimization
  • Shipped at least 1 Unreal Engine game as a Technical Artist
  • Strong proficiency in Unreal Engine 5, including the Material Editor, Blueprint scripting, asset pipelines, and performance optimization tools
  • Familiarity with procedural tools such as Houdini or PCG (Unreal's Procedural Content Generation framework)
  • Demonstrated experience with scripting or tool development in Python, MEL, or a comparable language
  • Experience with version control systems (Perforce, Git, or SVN)
  • A portfolio or demo reel demonstrating shipped work, with clear breakdowns of your technical contributions
  • Soft Skills
  • Strong communicator across both technical and non-technical disciplines
  • Self-directed and proactive - able to identify problems and drive solutions without waiting to be asked
  • Collaborative and generous with knowledge; committed to raising the level of the whole team

Benefits

By submitting your application, you consent to Xsolla conducting background checks, where permitted by law, after the final interview stage. All checks will comply with local regulations, and your information will be handled confidentially.Xsolla takes your privacy seriously and will not sell or externally distribute any personal data received during the hiring process. In accordance with applicable data protection laws, Xsolla is committed to protecting your personal information and respecting your privacy.For any inquiries related to data privacy, please contact: careers@xsolla.comExplore more opportunities at: https://xsolla.com/careers

Additional Information

ABOUT YOU We are looking for a skilled and collaborative Technical Artist to join Black Ember Games in Berlin. This is a hybrid position requiring a minimum of 3 days per week in our Berlin office. You are someone who sees the seams between art and engineering not as friction, but as opportunity. You think visually and reason technically, and you find genuine satisfaction in building the systems, tools, and pipelines that let a creative team do their best work without fighting the engine to do it. You've shipped real games. You know what a well-built asset pipeline feels like versus a chaotic one, and you have the scars to prove the difference matters. You're equally at home writing a Python tool to automate a tedious workflow, debugging a shader that's tanking performance, or sitting with an artist to help them understand why their mesh is blowing the draw call budget. We're a small team with big ambitions and an indie mindset. That means we move fast, share ownership broadly, and genuinely want to hear your ideas - not just execute a task list. If you're energized by that kind of environment and want to help build something from the ground up, we'd love to hear from you. This is a hybrid position with a minimum of 3 days per week in our Berlin office. As a Technical Artist, you will act as the bridge between art and engineering - translating visual intentions into optimized systems, scalable pipelines, and tools that empower the whole team to create. As a team with an indie mindset, we are not adherent to a stringent hierarchy and set of processes... if you know a better way to do something, bring that to the table, discuss, and set a new direction with art leadership.


Your Match

How well this role fits your profile.

Company Intel

What employees say

Worked at xsolla? Share your experience

Interested in this role?

Apply on the company's website.

Cover LetterConnect