Principal Rendering Engineer - MPG - Fully remote from the UK or the EU
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About the role
MPG is a co-development and full-development studio that partners with the leading video game studios on their custom engines: new rendering features, high performance and graphics systems that scale across AAA games, real-time simulation and XR. You'll work deep in proprietary codebases on PC, current-gen consoles and Mac, writing low-level engine code against DirectX 12, Vulkan and Metal. No editor scripting, no glue work. This is frame-time engineering of the kind we delivered on Starfield and other technically demanding projects. ● An established track record in rendering or engine engineering, shipping high-performance rendering systems for AAA, film/VFX, XR or simulation across a number of products ● Deep experience with modern C++ and solid shader authoring and debugging (HLSL, MSL or GLSL) ● Production experience shipping with at least two of Metal, DirectX 12, Vulkan or GNM/GNMX ● Deep working knowledge of the full pipeline: rasterization, compute and hardware-accelerated ray tracing ● Fluency in modern rendering techniques: PBR, GI, ambient occlusion, volumetrics, and post-processing (AA, HDR, tone mapping, motion blur), with awareness of current GPU-driven pipelines, meshlet rendering, and real-time path tracing workflows ● Comfortable dropping into unfamiliar codebases and making sound architectural calls independently ● Solid applied 3D maths, plus technical writing other engineers actually want to read Bonus Points ● Practical experience with mesh shading pipelines (DX12, Vulkan, Metal) to optimize geometry processing and reduce CPU overhead ● Familiarity with modern hardware variations, including console and Apple Silicon unified memory architectures ● Shipped ray tracing or heavily compute-driven rendering ● Extensive Unreal Engine source modifications What You'll Do ● Turn the art team's vision into shippable, scalable rendering technology ● Design, build and maintain high-performance rendering backends with clean abstractions across PC, console and Mac ● Profile and resolve deep GPU/CPU bottlenecks: occupancy, tile memory pressure, indirect dispatch overhead, bandwidth ● Modernize pipelines with GPU-driven culling, indirect command buffers and bindless architectures ● Design concurrent GPU memory management on modern API features and memory heaps ● Extend major engines (including Unreal source) and custom C++ architectures ● The opportunity to represent the studio externally through white papers or presenting at industry events Our Benefits Flexible working: Remote-friendly long before it was the norm, with core hours that support both great work and real life. Support & wellbeing: Mental health first-aiders, therapy and coaching via Myndup, plus private medical insurance to help you stay healthy and supported. Pension & life cover: A strong pension plan and life insurance to support your future and protect your family. Time for you: Minimum 25 days' holiday, a paid winter break, and 3 volunteering days each year to give back to causes you care about. Parental leave: Family-first policies that support parents and caregivers with flexibility and balance. Levelling up: Annual L&D budget, expert talks, game jams, and mentoring opportunities to help you grow your skills and career. Role Information: EN Studio: The Multiplayer Group Location: Europe, United Kingdom Area of Work: Game Development Service: Create Service Type: Code Employment Type: Permanent Fully Remote Working Pattern: Full Time Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees. PERSONAL DATA PROTECTION POLICY Keywords Studios is strongly committed to protecting your personal information. By sending your CV/Resume, you are agreeing to our terms and conditions and consent to your data being managed and retained in accordance with our data privacy and retention policy https://www.keywordsstudios.com/en/applicant-privacy-notice/ .
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