Skip to main content
Back to jobs

Lead Rendering Programmer - Anvil Engine

External
Ubisoft2 logoUbisoft2 · Singapore, Switzerland
Full-timeOn-site1mo ago
DirectXLeadershipPrototypingShader ProgrammingUnityVulkan
Cover LetterConnect

Prepare for this interview

Elite

AI-generated questions, company research, and talking points tailored to this role


Responsibilities

  • Strategic Leadership
  • Partner with Technical Directors and Technical Architects to translate vision into executable technical strategies
  • Lead a high-performing rendering team through clear objective-setting, continuous feedback, career development, and performance management
  • Drive technical decision-making across the rendering pipeline, balancing innovation with production needs
  • Champion best practices and engineering excellence across multiple production teams
  • Hands-On Technical Contribution
  • Write production code alongside your team, developing and optimizing renderer systems, game engine features, and content pipelines
  • Architect scalable rendering solutions that serve diverse production requirements
  • Collaborate cross-functionally with artists, designers, and engineers to identify optimization opportunities and system improvements
  • Push the boundaries of real-time rendering through research, prototyping, and implementation of advanced graphical features
  • Conduct rigorous code reviews and provide mentorship to elevate team capabilities
  • Required Qualifications
  • Leadership: Proven track record managing game programming teams with 5+ direct reports
  • Experience: 10+ years in graphics/rendering programming
  • Shipped Titles: Minimum 2 AAA games shipped as a rendering engineer
  • Technical Mastery: Expert-level C/C++ with advanced multi-threading proficiency
  • Deep knowledge of modern graphics APIs (DirectX 12, Vulkan, Metal) and shader programming
  • Strong command of 3D mathematics, rendering algorithms, and computer graphics fundamentals
  • Education: Bachelor's degree in computer science, Software Engineering, or equivalent experience

Requirements

  • Experience with cross-platform development (PC, Console, Mobile)
  • Deep expertise in low-level optimization, memory management, and hardware-specific tuning
  • Hands-on experience with popular game engines (Unreal, Unity, proprietary engines)
  • Familiarity with middleware integration and third-party rendering solutions
  • Track record of innovation in areas such as real-time ray tracing, global illumination, physically-based rendering, or procedural generation
  • Personal Attributes
  • Self-directed and results-oriented with exceptional problem-solving abilities
  • Outstanding communication skills with ability to explain complex technical concepts to diverse audiences
  • Passionate about pushing graphical boundaries while maintaining production pragmatism
  • Collaborative mindset with a commitment to team growth and knowledge sharing
  • Come on board and experience #LifeAtUbi for yourself, we are always on the lookout for talents who thrive in bringing their A-game to work. If this sounds like you, shoot us your resume, portfolio, and anything else to show that you're serious about fun!

Benefits

Vision insurance

Additional Information

We're seeking an exceptional Lead Rendering Programmer to lead innovation in rendering on Anvil, one of our our in-house engines powering some of the industry's most popular franchises including Assassin's Creed, Ghost Recon and Rainbow Six, among others. Driving a sharp team of specialists, your work would be to help push the state of the art of our water technology. This is a high-impact role where technical excellence meets strategic leadership.


Your Match

How well this role fits your profile.

Company Intel

What employees say

Worked at Ubisoft2? Share your experience

Interested in this role?

Apply on the company's website.

Cover LetterConnect