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Level Designer (Puzzle Game)

External
tactilegames logoTactilegames · København, Denmark
Full-timeOn-site2w ago
LeanUnity
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Requirements

  • Solid experience of working on a live casual mobile game
  • Knowledge of game level balancing and pacing
  • Strong understanding of level design concepts and ideas
  • Experience with working in a data-driven level design environment
  • Great attention to detail
  • Understanding and love for sharing level design concepts and ideas, and working in an extremely collaborative work environment
  • Experience with Unity (the engine we use to build our games)
  • What's in it for you?
  • 🌆 Beautiful office space with probably the best view in Copenhagen
  • 🩺 Pension and private health insurance
  • 💻 A chance to work with the latest tools and technology
  • 📚 Opportunities for individual growth with development talks as well as workshops, books and courses
  • 🌮 Daily, healthy organic breakfast and lunch prepared by our professional chefs in-house
  • 🥳 Social activities, including game nights, book club, Friday bar and more
  • ✈️ Relocation package if you are coming from outside of Denmark
  • 🔍 Free Danish lessons with our in-house Danish teacher
  • Our interview process
  • After we review your application, you can expect to go through the following steps:
  • ☕ Introductory chat with one of our recruiters, which primarily aims to ensure that there is that we are aligned on the scope of the role and that all of your questions are answered.
  • 🧪 Level Design test assignment, to see your skills in action.
  • 🤝 Interview with the Level Design team, during which you will discuss your test solutions and the more cultural aspects of working on this team.
  • 🙌 Final interview
  • We are thorough in our hiring process, as it's essential to us that we select new Tactilers carefully - just as it is vital to ensure that we are the right place for you.
  • We want to ensure you have a great candidate experience whilst in our recruitment process. We will do everything within reason to ensure that your interview takes

Benefits

Health insurance

Additional Information

It's an exciting time to join Tactile. We're a diverse team of storytellers, puzzle enthusiasts, and casual mobile game creators. Our story began in 2008 in the heart of beautiful Copenhagen, and since then, we have experienced continuous growth, establishing ourselves as one of the largest gaming companies in Denmark. In more recent years, we have been scaling fast, in large part thanks to the success of a little game called Lily's Garden . Now we're on a mission to solidify our position as one of the leaders in creating out-of-the-ordinary casual puzzle games. With more than 350 talented individuals, we are a mix of over 50 nationalities and 43% women. We truly appreciate the richness of different experiences and perspectives that Tactilers bring to the game. This is why we foster a lean organisational culture, in which each individual is encouraged to take responsibility, be open, and grow in their own way. We pride ourselves on cultivating a studio environment that avoids crunch, fosters your skills regardless of your discipline, and provides a space for you to be creative alongside other passionate and invested storytellers. 🚀 Your role & impact: We are currently growing our team and are on the search for an experienced casual games Level Designer to join the team of talented designers and engineers supporting the production of our games portfolio. The impact that you'll have on the team's success is that you will be helping to create and prepare new game levels for release (the team works in bi-weekly sprints), monitor their performance and ensure that we hit the right difficulties and level quality. In your day-to-day, you will be collaborating closely with other designers, gameplay programmers, QA testers and data analysts to keep improving the overall level design workflow. This role is based on-site in our beautiful Copenhagen office. We offer full relocation support to those coming from outside of Denmark. Okay, let's get a little bit more specific. Here's what you'll be doing on the day-to-day as our Level Designer: Level creation, as well as testing and validating levels before release Preparing levels for release and monitoring their performance Pushing level changes live to make sure we hit the right difficulties and level quality Reworking older levels and preparing levels for AB tests Collaborating with data analytics to help improve level data dashboards Keeping a close eye on the FTP mobile games market trends so that we can make sure our level progression stays up to date with the market


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