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Principal Technical Designer

External
Ubisoft2 logoUbisoft2 · Montreal, Canada
Full-timeOn-site4mo ago
Documentation
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Responsibilities

  • Create and implement the technical elements of a game feature in with technical directors, programmers, and colleagues from other job families.
  • Act as a t echnical expert on a specific topic + oversee tools and documentation, provide technical assistance, and define and promote best practices.
  • Participate in data optimization and validation , taking budget into account and ensuring that technical standards are respected.
  • Participate in the advanced debugging of data throughout production.
  • Provide regular feedback to design directors (e.g. suggestions for improving tools and methods, etc.).
  • Help t est new features and tools before their launch.
  • Perform production tasks within the game and level design team + prototype gameplay features.
  • Design and implement more complex, abstract, technically challenging, or game-wide design elements in the game.
  • 8 years of experience in game or level design (with a technical focus)
  • The ability to understand and communicate in technical language & clearly express your ideas (both on paper and in person)
  • Flexibility + solid analysis and problem-solving skills
  • A user-oriented spirit
  • Curiosity: you have a passion for understanding how things work
  • Experience with various game engines and platforms (nice to have)
  • Experience with a range of 2D/3D design software programs (nice to have)
  • Experience in programming/scripting (nice to have)
  • What to send our way
  • Your CV highlighting your education, experience, and skills
  • Samples of your work (attach files or send us a link to your demo reel or online portfolio.

Additional Information

As a Principal Technical Designer, you'll create and implement complex, technical, and systemic design elements in a game. You're essentially a game or level designer recognized for your technical skills on a design or multidisciplinary production team. A technical reference within your team, you'll help, support, and advise your peers as needed. You may also be called upon to become the project's technical expert on a specific element of the game.


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