Level Designer
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Requirements
- Your skills
- Minimum 2 years in game development or at least one shipped title
- ENTHUSIASM
- Interest and desire to work in the game development industry
- KNOWLEDGE
- Good insight of level editors and scripting tools
- Good insight of MS Office Suite
- COMMUNICATION SKILLS
- Collaborate effectively with other team members
- Proficiency level of English
- PRIORITIZATION SKILLS
- Ability to prioritize tasks and work
- TIME MANAGEMENT SKILLS
- Ability to manage your own time and work within deadlines
- PRECISION WRITING
- Ability to write clear and concise documentation
- Additional Information
Benefits
Additional Information
Company Description Founded in 2006, Ubisoft Sofia celebrates 20 years as a leading AAA studio, now home to over 220 professionals. Part of Vantage Studios, the creative house behind Assassin's Creed, Far Cry, and Rainbow Six, the team in Sofia has contributed to 22 titles across major platforms. A longtime Assassin's Creed partner, the studio has contributed to the creation of iconic entries including Black Flag, Origins, Valhalla, Mirage, and Shadows, while also leading key projects such as Liberation and Rogue. Ubisoft Sofia continues to shape immersive experiences through creativity, expertise, and innovation. Job Description Your role Ubisoft's games provide players with memorable worlds to serve as a fun and inspiring playground. As a Level Designer your role will be to imbue these worlds with your creativity, design proficiency and knowledge. Your daily adventure FROM CONCEPT TO FINALIZATION Manage the design of your quests and levels through the full cycle of production from conception to finalization UNDERSTAND AND IMPLEMENT THE DESIRED GAMEPLAY In your quests and levels MAINTAIN AND BALANCE The readability, difficulty and accessibility of the quests and levels UNDERSTAND AND APPLY The narrative and emotional ambition for the environments you are responsible for COLLABORATE EFFECTIVELY With the Creative, Art and Gameplay Programming teams SHARE YOUR KNOWLEDGE And assist other Level Designers IDENTIFY AND RESOLVE TECHNICAL ISSUES And bugs reported into the database by the QA team
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