Systems Engineer
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About the role
As our Systems Engineer , you will be a part of the core tech team working closely with our graphics, gameplay, engine and tools teams. Day to day this will look like: Writing clean, well-documented C++ code in line project standards Working with our Lead Systems Engineer to review, optimise, and adapt code Collaborating across departments to design and deliver key technical features Building scalable, data-driven architectures within engine infrastructure Profiling and optimising to meet performance targets Ensuring high-quality, maintainable output - from broad system design down to individual functions
Requirements
- What we're looking to see on your CV:
- Experience in game development through all stages of the process from design to shipping, with strong knowledge of optimisation and porting processes
- Evidence of working on shipped AAA titles
- Strong C++ skills, including sound knowledge of multithreading, software design patterns, and systems architecture
- Familiarity with game engine architecture across multiple engines
- Good problem solving and debugging skills
- Bonus points for:
- Any additional coding languages under your belt
- Understanding of hardware architecture
- Knowledge of build systems
Benefits
Additional Information
We're looking for a Systems Engineer to join the Stellar Entertainment mission! The Studio We are a video game development studio with offices in Guildford, UK and Utrecht, Netherlands. Sitting within the heart of thriving communities of game developers and publishers, we focus on quality and excellence, and our partners and players are always at the front of everything we do. Games are not just about gameplay. We believe in the importance of balancing every single aspect of a game that you, as a player will interact with; what you see, how you play and how it makes you feel. An exciting new project is taking shape at Stellar. You'll be joining a specialist team who are ready to provide technical solutions and optimisations.
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