Display System Architect, Platform Architecture
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About the role
The ideal candidate will be responsible for all aspects of SoC display subsystem architecture.
Responsibilities
- Work closely with SoC and fabric architects, software, and system engineers to architect SoC display subsystem
- Architect display subsystems, including display pipe control, memory, and interfaces
- Provide detailed architectural guidance at all levels of design throughout the design process from concept through production
- Make recommendations on key design tradeoffs across architecture and performance
- Author and maintain the display subsystem architecture specifications
Requirements
- 20+ years of relevant industry experience in signal/image processing
- MS or PhD degree
- Understanding of SoC display sub-system architecture, interface, performance and energy tradeoffs
- Understanding of display or image technology
- Expertise in memory subsystem, memory interface, and DMA
- Architectural modeling ability
- Communication skills with cross-functional teams
- BS degree
- Experience in chip architecture, display subsystem architecture and/or design
- SoC display subsystem architecture and micro-architecture experience
- Pay & Benefits
- Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.
Additional Information
Do you love working on state-of-the-art technologies? Are you a forward-thinker and love solving technological and architectural challenges? At Apple, our Platform Architecture team features a collaborative and hands-on environment that cultivates engineering excellence, creativity, and innovation. Join this team, and you'll collaborate with engineers across Apple to develop algorithms and architectures that help build the flawless technology experiences we're known for worldwide! In this highly visible role, you will lead the architecture of SoC display subsystem, including memory fabric interface, data pipe flow controls, memory compression, display interfaces, etc.
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