Game Designer (NPC)
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About the role
The Gearbox Entertainment Company is home to a world-class team that entertains the world with award-winning and genre-defining video games. Our games are entrenched with rich universes that are expanded upon via transmedia storytelling, live experiences, and consumer products. Gearbox Entertainment has become widely known for developing successful game franchises such as Borderlands , Tiny Tina's Wonderlands , and Brothers in Arms , as well for continued development of acquired properties including Duke Nukem , Risk of Rain , and Homeworld . The company was founded as Gearbox Software in 1999 by a team of industry veterans and is headquartered in Frisco, Texas. The Gearbox Entertainment Company is proud to be part of 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). For more information, visit www.GearboxSoftware.com .
Responsibilities
- Feature Ownership: Build and pitch new ideas, taking those ideas all the way through the production pipeline to a shippable result.
- Systems Iteration: Iterate existing game systems and create new ones based on project direction and feedback. Work closely with engineers, artists, and other designers to ensure features meet goals and ship on time.
- NPC Development: Develop new NPC systems, coordinate cinematics between NPC and mission needs, and build/organize data assets related to NPCs.
- Community & Feedback: Work closely with internal focus testing, community management, and other sources of player feedback to maintain and expand the online community surrounding the game.
Requirements
- FPS Expertise: Heavy investment in first-person shooters, both as a player and developer. A deep understanding of the marketplace, history, and customer expectations in the community.
- Design Track Record: Proven track record of modern systems design and/or scripting experience. Portfolio should include videos, screenshots, or documentation of systems or scripting.
- Industry Experience: Have shipped 1 or more AAA action titles in a game design role, with a preference towards Unreal technology, first-person shooters, and online games.
- Soft Skills: Excellent documentation, communication, interpersonal, and organizational skills. Ability to maintain focus and self-motivation towards the current project goals.
- Core Aptitude: Strong problem-solving skills and a keen attention to detail.
- 3 or more years of game design experience, including at least 1 competitive multiplayer title.
- Shipped games using Unreal Engine 4/5 technology.
- Level design, mission design, or cinematic experience.
- Experience working in small, rapid development environments.
- Prior leadership experience.
- Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.
- #LI-Remote
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