Principal Tools & Pipeline Technical Artist - Unpublished R&D Product
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Responsibilities
- Communicate a cohesive vision and standard for art vision, artistic workflows, and pipelines based on the Art Director and Creative Director's visions.
- Assist in evaluating new systems and technology that support the artistic, product, and gameplay goals.
- Help to identify new opportunities to incorporate technology to increase art workflow efficiency and unlock new creative opportunities.
- Amplify artistic capabilities while maintaining efficient and sustainable memory and performance
- Lead the team in identifying new opportunities to incorporate technology to increase art workflow efficiency and unlock new creative opportunities
- Partner with other Technical Art leaders at the studio to develop a cohesive vision and shared standards across the Technical Art discipline
- Required Qualifications:
- 7+ years of professional experience as a technical artist in games or related industries
- Professional experience working within the games industry
- Expertise in industry-standard content creation tools, such as Maya, and commercial game engines (i.e. Unreal, Unity, etc.)
- Fluency in modern scripting languages and related UI frameworks, such as Python and PyQt/PySide
- Experience problem-solving and communicating with multiple art disciplines and acting as an ambassador between art and engineering
Requirements
- Experience in game development using Unreal
- Experience writing shaders and working in HLSL
- Understanding of 3D modeling, efficient UV layouts, and materials
- Strong understanding of current console art pipelines
- When submitting your application, please provide a portfolio of your high-quality tech art - including stylized artwork. And as a part of the application process, you may also be asked to complete an art test.
- Our Perks:
- Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with r
Benefits
Additional Information
As a Technical Artist for Tools/Pipeline, you'll employ your expert-level knowledge of 3D tools to build tools, maintain pipelines, and provide technical support for artists on their most critical missions. You will establish and improve the systems, tools, rigs, assets, and workflows that unleash the creativity of our artists and allow the production of the best possible art content for our players. And you will critique work, mentor fellow Rioters, and foster the long-term growth of a group of artists. As a Principal Tools & Pipeline Technical Artist on an unpublished R&D product, you'll focus on building the tools and tech used for content development on an upcoming game project. This will involve building pipelines and workflows for DCC (Digital Content Creation) software, and consulting with art to discover the best possible solutions to the challenges the project team faces. You report directly to the Technical Art Director of the project.
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