Skip to main content
Back to jobs

Technical Artist

External
Sperasoft logoSperasoft · Warsaw, Poland
Full-timeOn-site3mo ago
Python
Cover LetterConnect

Prepare for this interview

Elite

AI-generated questions, company research, and talking points tailored to this role


About the role

Responsibilities: Working in collaboration with both engineers and artists to assist, enhance and streamline asset production Creating tools for asset management within the engine Creating new shaders and updating existing ones Optimization of assets, shaders, and pipelines according to the provided hardware specifications Bug fixing and troubleshooting technical issues Contributing to the team-oriented environment Preparing documentation for pipelines and tools 3+ years of relevant experience as a Technical Artist in gamedev Strong proficiency in Unreal Engine 5 Excellent understanding of Blueprints and Editor Utility Widgets Basic knowledge of at least one programming language (Python, C#, C++) Experience in writing shaders, e.g. UE4/UE5 Materials system, HLSL, GLSL, etc. Art tools production experience Self-motivation, strong problem-solving skills and team-player attitude English level: intermediate or higher Medical Care package MyCafeteria system - including Multisport card and more Employee Assistance Program (EAP), offering confidential legal, financial, and personal counseling English or Polish language classes Sensibly flexible working hours Breakfasts, snacks and fruits available during the day, tea and coffee machines Additional benefits: care bonus to cover health, educational and safety needs, corporate parties and team buildings


Your Match

How well this role fits your profile.

Company Intel

What employees say

Worked at Sperasoft? Share your experience

Interested in this role?

Apply on the company's website.

Cover LetterConnect