Embedded Software Engineer - Munition System
ExternalFull-timeOn-site3w ago
RustC++
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Responsibilities
- Own firmware end-to-end: drivers, state machine, communication protocols, command surface, bring-up, qualification, OTA / programming flow.
- Build the host-testable simulation surface. The state machine should be testable on a laptop without flashing a board - and stay that way.
- Work shoulder-to-shoulder with the HW engineer on bring-up, register-map ergonomics, and timing.
- Carry the firmware through environmental qualification (thermal, EMC, vibration).
- Define and enforce the firmware-side safety case.
- Required
- 5+ years of professional embedded firmware on ARM Cortex-M (or comparable) - in C, C++, or Rust.
- Deep comfort with interrupts, DMA, clocks, timers, low-power modes, linker scripts, memory maps.
- Strong with I²C, SPI, UART, USB CDC and debugging using scope / logic analyzer.
- Experience building state machines for real-world hardware.
- Discipline around testability and host testing.
- Working English, written and verbal.
Requirements
- Rust embedded experience - Embassy, embedded-hal, defmt, probe-rs, RTIC, no_std ecosystem.
- Modern C++ embedded (C++17/20 in firmware).
- Async firmware experience (Embassy, Zephyr, FreeRTOS).
- Safety-critical firmware background: ISO 26262, DO-178C, IEC 61508, etc.
- Bootloader / DFU / secure-boot work.
- FPV / small-UAV firmware: Betaflight, MAVLink, INAV.
- C FFI / SDK bindings.
- How We Work
- Small team, weekly hardware iterations, real boards on every desk. We expect concise, testable, safety-focused firmware development.
Additional Information
Candidate must be comfortable completing an initial 1-month onsite training period in Kearneysville, WV, after which they will relocate back to work from either San Francisco, Los Angeles, or Washington DC. About The Project Client is building a small, safety-critical kinetic munition delivered by an FPV-class airframe. The compute side is an electro mechanical safe and arm device (EMSAD). The current codebase is Rust-on-Embassy, but we're language-agnostic on the role - strong C, C++, or Rust embedded engineers are equally welcome.
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Company Intel
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