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Middle 3D Environment Artist

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Gcore logoGcore · Beograd, Serbia
Full-timeRemote1mo ago
Performance OptimizationUnityUnreal Engine
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About the role

As a 3D Environment Artist, you'll be involved in creating game worlds and environments. Your job is to create, optimize, and implement 3D assets for maps, from initial sketches to full integration into the game. Your main responsibilities: Creating photorealistic assets that meet the standards of modern AAA projects Preparing assets for game engines and ensuring they run correctly in real time Creating and configuring materials, tiles, and decals Working with high-poly photogrammetric objects Performance optimization and bug fixing We expect you to have: At least 2 years of experience as a 3D artist in the game development industry. Experience creating AAA games is a plus. Knowledge of processes: - Knowledge of the PBR pipeline - Creating optimized low-poly and high-quality high-poly - Knowledge of ZBrush for Hard Surface - Optimized UV mapping, using overlaps and trims - Bug-free map baking - Advanced texturing in realism: creating an object's "history" through wear and tear, working with decals - Working with trim sheets and tile textures Ability to work in a team with artists, designers, and technical specialists Good problem-solving skills and attention to detail Willingness to learn new tools and technologies Proactive, independent, and curious Language: English at basic level, other languages will be a plus Extra XP (a plus): Working on a AAA project Experience with Unreal Engine or Unity Strong, high-quality portfolio Advanced knowledge of ZBrush Basic knowledge of level art and lighting Art education Equal Opportunity Employer We provide equal opportunity to all applicants without regard to race, color, religion, sex, sexual orientation, age, gender identity, gender expression, national origin, disability, or any other legally protected characteristics.


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