Lead Artist (Procedural) / Chef.fe d’équipe Artiste (Procédural)
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Responsibilities
- Translate artistic direction into scalable asset creation used by procedural systems to support natural environment setting and Building generation
- Drive the development of the assets (building facades and vegetations) feeding the procedural workflows for large-scale world building.
- Lead and manage the procedural art team, providing mentorship, feedback, and direction.
- Design and maintain pipelines for asset content with a strong focus on scalability and consistency.
- Collaborate closely with Houdini, Tech Art, Environment, and Production teams.
- Act as a bridge between artistic vision and technical implementation of procedural pipelines.
- Optimize assets creation workflows for efficiency and scalability from high-end to mobile platforms.
- Support production planning, milestone readiness, and pipeline improvements.
- Maintain visibility on quality, risks, and challenges across procedural systems and content.
- Ce rôle est responsable de superviser la création des assets de contenu utilisés par les outils procéduraux, afin de permettre la production d'environnements à grande échelle, tout en assurant cohérence et qualité visuelle élevée.
- Responsabilités
- Traduire la direction artistique en systèmes procéduraux scalables soutenant la création d'environnements et de contenu.
- Piloter le développement de la creation de contenu utilise dans les workflows procéduraux pour la création de contenu à grande échelle.
- Encadrer et manager l'équipe procédurale, en assurant mentorat, feedback et direction.
- Concevoir et maintenir des systèmes de creation de contenu avec un fort accent sur la scalabilité et la cohérence.
- Collaborer étroitement avec les équipes Houdini, Tech Art, Environnement et Production.
- Servir de pont entre la vision artistique et l'implémentation technique des pipelines procéduraux.
- Optimiser les workflows de création d'assets pour différents niveaux de plateforme, du haut de gamme au mobile.
- Contribuer à la planification de production, la préparation des jalons et l'amélioration des pipelines.
- Assurer une visibilité sur la qualité, les risques et les enjeux liés aux systèmes procéduraux et au contenu généré.
- Minimum of 7+ years of experience in AAA game development with a focus on procedural asset content creation or environment systems.
- Proven experience leading and managing a team of artists or technical artists.
- Experience contributing to at least one shipped AAA title.
- Strong expertise in procedural workflows, systems design, and content scalability.
- Experience with tools such as Houdini or similar procedural systems.
- Solid understanding of real-time pipelines and environment production workflows.
- Experience working on large-scale environments or open-world productions.
- Excellent collaboration, leadership, and communication skills.
- Desired Characteristics
- Experience building scalable tools and systems for large-scale asset content creation.
- Strong understanding of procedural world-building and systemic design approaches.
- Experience working with Unreal Engine pipelines.
- Positive experience working with outsourcing partners or distributed teams.
- Strong problem-solving mi
Benefits
Additional Information
NBCUniversal is seeking a Lead Artist (Procedural) to spearhead the creation of procedurally generated content, including vegetation, organic assets, and architectural facade kits, for an ambitious interactive project set in a contemporary real-life urban environment. This role is responsible for overseeing the creation of content assets used by procedural tools, enabling the creation of large-scale environments with consistency and visual fidelity. Reporting to the Associate Art Director - Environment, the Lead Artist (Procedural) will work closely with Tech Art teams, Houdini specialists, and cross-functional teams to ensure that procedural systems support the artistic vision and production constraints. The role includes managing a team of artists creating assets used by procedural systems and serving as a key liaison between art and technical teams to ensure scalable solutions from high-end to mobile.
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