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Senior UX Designer - Monster Hunter Now

External
Scopely logoScopely · Tokyo, Japan
Full-timeOn-siteToday
iOSFigma
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Responsibilities

  • Own the end-to-end UX vision and strategy for a game title or major feature area, from concept through implementation.
  • Define interaction patterns, design approaches, and the quality bar for player-facing experiences, navigating undefined problem spaces with minimal direction.
  • Produce high-fidelity UI, mockups, wireframes, prototypes, and design documentation: polished visual work that communicates clearly and validates direction early.
  • Drive cross-functional alignment and influence product direction in close partnership with Game Design, Product, Engineering, Art, and Marketing.
  • Facilitate ideation and feature planning by framing the problems worth solving, not only responding to them.
  • Explore and apply AI tools and workflows where they strengthen the work, with a clear point of view on when to use them and when not to.
  • Elevate the design practice: mentor designers, give and gather critique, share workflows and emerging tools, and help level up the team.
  • Advocate UX decisions persuasively to internal and external stakeholders, building shared understanding and buy-in.
  • Regular and reliable attendance and participation in meetings; in-office Tuesday, Wednesday, and Thursday.

Requirements

  • 6+ years of professional UX/UI design experience, including senior ownership of complex, ambiguous projects end to end.
  • A portfolio that demonstrates strong mobile interaction design and visual/UI craft, with clear evidence of your specific role, the decisions you drove, and measurable impact on shipped products.
  • Expert-level user flows, wireframing, and visual design; fluency with Figma and modern prototyping tools.
  • Hands-on experience integrating AI into a design practice, with the judgment to know where it adds value and where it does not.
  • A track record of influencing cross-functional partners and product direction without formal authority.
  • Experience mentoring designers and contributing to or defining design systems/patterns.
  • Comfort operating autonomously in ambiguity; defining the problem, not just the solution.
  • Experience shipping mobile applications or games.
  • Strong proficiency in English and Japanese, with the ability to communicate and influence both verbally and in writing across local and global teams.
  • About Scopely

Additional Information

Niantic's UX Design team delivers innovative mobile experiences that inspire exploration, exercise, and connection for players around the world. As a Senior UX Designer, you will own the end-to-end UX vision for a game title or major feature area, carrying it from strategy and underlying flows through polished, high-fidelity interfaces that keep the player at the center. The design challenges here are real-world and often have no established playbook, so we value thoughtful design, exceptional visual execution, and the ability to bring ideas to life quickly. At Niantic and our Tokyo Studio, great UX depends on how you collaborate as much as what you produce. You will operate as a peer to Product, Engineering, Art, and Marketing to influence product direction, and one of your most important and rewarding partnerships will be with Game Designers, who bring deep expertise in shaping player experiences. Together, you will work at the intersection of deep game design and the accessibility of a great consumer product, building experiences that welcome gamers and non-gamers alike. Within the design team, you will raise the craft of the designers around you through mentorship, and part of that is helping define how we work with AI. You will help shape best practices and experiment with AI tools and workflows to form a point of view on where they add real value. Your efforts will underscore core UX and design principles, showing that the best results come when the designer and user-centric thinking stay at the center, so that AI amplifies product impact rather than substituting for creativity.


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