3D Character Artist (Middle/Senior)
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About the role
Artist and Technical Responsibilities: Create high-quality 3D characters & objects based on the art direction, technical constraints & production deadlines. Ensure the 3D assets are correctly implemented in game and meet the quality standards. Work closely with the 3D Supervisor, Producer and Art Team to maintain the consistency of the overall 3D art style. Actively follow-up the project by giving feedback, proposing quality improvements and optimization work process Contribution in Mentoring and Coaching: Provide guidance and mentorship to Junior Artists. Provide 3D workshops and train 3D artists according to the project needs. About you: Communicative English skill. Proven experience as 3D Character Artist in game art development production standard, with flexibilities and adaptation for diverse art styles. Proficient skills in 3dsmax, ZBrush, Photoshop, Substance Painter Solid understanding about human anatomy, proportion, composition, color, shading, lighting and details & efficiency in creating texture, UV mapping and light-maps. Ability to create and optimize models for real-time. Ability to create high-poly and low-poly models for next-gen gaming. Sense of creativity and proposing ideas. Troubleshooting skill for both artistic and technical issues. Interpersonal and teamwork skill Organization and task management skill.
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Company Intel
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