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Senior Level Artist

External
People Can Fly logoPeople Can Fly · Warszawa, Poland
Full-timeRemote1mo ago
3D ModelingTypographyUnreal Engine
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Requirements

  • Traditional art skills along with core graphic design competencies (typography, color and light).
  • Experience working with Unreal 4/5.Environment modeling skills.
  • Level Design experience.

Benefits

UKPrivate medical healthcare (Vitality) and BUPA dental insurance for PCF's employees and their families.Gympass for employees and family members.Online Polish and English language classes.Access to the pension scheme.Flexible working hours.Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.Personal development opportunities and ability to work in a global environment.Work in a creative team with people full of passion for what they do.PolandPrivate medical healthcare including dental treatment for PCF members and their families (Signal Iduna).MultiSport card for you and your family members or friends.Free library with a wide range of games and books you have unlimited access to.In-company Polish and English language classes.Fresh fruit, snacks, and beverages for everyone in the office.Free virtual health and mental wellbeing sessions are included in the plan for members and their dependents.Health insuranceDental insuranceVision insuranceFlexible schedule

Additional Information

To effectively produce playable levels based on Art directors vision and Level design needs with lead cooperation. Creating world geometry and composition for levels in Unreal Engine. Redesigning existing assets to new forms. Blocking out modules and levels, creating first/proxy materials. Produce work within specifications and maintain workflow pipelines within given deadlines Model proxy assets. Participate in reviews, adapt to, and implement feedback from leads and peers in a professional manner. Participate in R&D initiatives, to explore new techniques and implement improvements to pipelines and workflows. 5+ years in AAA console/PC game development including 3+ year in UE Strong portfolio showcasing playable levels with created geometry. Experience and knowledge of industry-standard software packages for 3D modeling. (Maya, Max, ZBrush, Photoshop, or their equivalents). Artistically interpret concepts or creatively push beyond an initial ideation. A solid understanding of traditional art skills along with foundational design competencies (shape, form, texture, value and color). Experience working with Unreal Engine (or equivalent). Ability to use PBR shaders and normal maps. Adaptive. Ability to receive and implement feedback. Willingness to learn and adapt to new styles, techniques and workflows. Ability to collaborate with department leads, and different departments to solve artistic and technical challenges. Strong verbal and written communication skills in English. Self-motivation.


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