Senior Level Artist
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Requirements
- Traditional art skills along with core graphic design competencies (typography, color and light).
- Experience working with Unreal 4/5.Environment modeling skills.
- Level Design experience.
Benefits
Additional Information
To effectively produce playable levels based on Art directors vision and Level design needs with lead cooperation. Creating world geometry and composition for levels in Unreal Engine. Redesigning existing assets to new forms. Blocking out modules and levels, creating first/proxy materials. Produce work within specifications and maintain workflow pipelines within given deadlines Model proxy assets. Participate in reviews, adapt to, and implement feedback from leads and peers in a professional manner. Participate in R&D initiatives, to explore new techniques and implement improvements to pipelines and workflows. 5+ years in AAA console/PC game development including 3+ year in UE Strong portfolio showcasing playable levels with created geometry. Experience and knowledge of industry-standard software packages for 3D modeling. (Maya, Max, ZBrush, Photoshop, or their equivalents). Artistically interpret concepts or creatively push beyond an initial ideation. A solid understanding of traditional art skills along with foundational design competencies (shape, form, texture, value and color). Experience working with Unreal Engine (or equivalent). Ability to use PBR shaders and normal maps. Adaptive. Ability to receive and implement feedback. Willingness to learn and adapt to new styles, techniques and workflows. Ability to collaborate with department leads, and different departments to solve artistic and technical challenges. Strong verbal and written communication skills in English. Self-motivation.
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Company Intel
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