Character Artist - Battlefield
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Responsibilities
- Assist the Art Director in driving and maintaining the high visual quality of models, inspiring and aligning with the project vision.
- Produce the bench mark assets
- Partner with AD and other departments to improve the art pipeline. R&D art style, adapt new techniques, tools, and workflow
- Collaborate with Production managers to manage the art team's daily activities
- Detect potential risks in production and work with partners to come up with mitigation plans
- Create a fun & inspirational environment while coaching artists by providing reviews, growth plans, and generally assisting in their skills
- Deliver feedback to internal and external teams to maintain art style understanding and quality for the Project
- Required Qualifications
- 5+ years experience in AAA game production as character lead or experienced artist.
- We expect excellent understanding of human anatomy, hard surface modeling, fabric sculpting, hair creation and realistic character creation.
- Advanced knowledge of shape language, silhouette, color theory
- Versatile skill set for a broad range of art styles
- Experience contributing to creative briefs, visual targets and prototypes.
- Expertise in real-time environment creation workflows. We expect you have a strong curiosity and desire to explore the new workflows in the industry.
- Ability to collaborate with others. Able to polish art quality with other art teams, able to complete optimization, implementation and debugging pass for the asset with TA team.
- Ability to provide precise and concise feedback by different forms: verbal, written, paint over and presentation.
- Mainstream game engine experience.
- Fluent English communication skills are a plus.
- About Electronic Arts
Requirements
- 5+ years experience in AAA game production as character lead or experienced artist.
- We expect excellent understanding of human anatomy, hard surface modeling, fabric sculpting, hair creation and realistic character creation.
- Advanced knowledge of shape language, silhouette, color theory
- Versatile skill set for a broad range of art styles
- Experience contributing to creative briefs, visual targets and prototypes.
- Expertise in real-time environment creation workflows. We expect you have a strong curiosity and desire to explore the new workflows in the industry.
- Ability to collaborate with others. Able to polish art quality with other art teams, able to complete optimization, implementation and debugging pass for the asset with TA team.
- Ability to provide precise and concise feedback by different forms: verbal, written, paint over and presentation.
- Mainstream game engine experience.
- Fluent English communication skills are a plus.
Additional Information
About EA Create EA Create is a collective of content production teams partnering with EA Studios game teams to bring outstanding visuals, audio and technology to life. Our teams consist of artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound and experiences. We're a diverse team that is unified through collaboration, culture and craft. Role This artist role is the point of contact between the teams. You'll align the vision & goals with directors while also having direct creative input and planning in that collaboration. You'll oversee and follow the art team's work and quality specific to the 3D creation. You care about the quality consistency, performance, technical pioneering and team growth. You will report and work under the guidance of the character domain lead, AD and senior artists.
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