Senior Full Stack Engineer, Games Web Platform Team
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Responsibilities
- Develop the foundational web infrastructure and shared component libraries that help engineering teams to ship high-quality gaming experiences.
- Develop new puzzle capabilities for the internal editorial platform, empowering content creators to build immersive new games.
- Build performant, scalable APIs in Go to support the evolving needs of the Games ecosystem.
- Collaborate with partners in Product, Design, and Production to translate creative visions into technical solutions.
- Champion operational and tech excellence by participating in code reviews, defining best practices, and contributing to the engineering community of practice.
- Demonstrate support and understanding of our value of journalistic independence
- You'll report to the Engineering Manager, Games Web Platform Squad.
Requirements
- 5+ years of professional software engineering experience building and maintaining features within high-traffic, large-scale distributed systems.
- Proficiency in front-end fundamentals and frameworks, including JavaScript (ES6+), semantic HTML, and CSS/SCSS, and React (or a similar modern framework.)
- Experience building shared component libraries to guide UI consistency and developer velocity across an organization, which they designed.
- Experience writing performant server-side code; while we use Go, experience with Java or Python is applicable.
- Experience with cloud infrastructure including AWS (or GCP), containerized environments (Docker), and Edge computing/CDNs like Fastly.
- A collaborative, product-oriented mindset with experience working with partners like Product, Design, and Editorial teams.
- Prior experience in the gaming industry with web-based games, puzzles, or interactive media.
- Experience with CI/CD automation (e.g., GitHub Actions, Drone, or Terraform) and a "DevOps" approach to platform stability.
- Familiarity with monitoring and observability tools (e.g., Datadog, Sentry, or Grafana) to improve the player experience.
- This role will require limited on-call hours. An on-call schedule will be determined when you join, taking into account team size and other variables.
- #LI-Hybrid
- REQ-020157
- The annual base pay range for this role is between:
- $140,000 - $160,000 USD
- For roles outside of the U.S., information on benefits will be provided during the interview process.
Benefits
Additional Information
The mission of The New York Times is to seek the truth and help people understand the world. That means independent journalism is at the heart of all we do as a company. It's why we have a world-renowned newsroom that sends journalists to report on the ground from nearly 160 countries. It's why we focus deeply on how our readers will experience our journalism, from print to audio to a world-class digital and app destination. And it's why our business strategy centers on making journalism so good that it's worth paying for. About the Role, Mission or Department Overview The New York Times is looking for a Web Platform Engineer with full-stack skills to join the Web Platform squad within the Games team. You'll join a foundational squad of engineers, designers, and product managers to help create incredible, immersive gaming experiences across The New York Times' suite of unique games. Additionally, you'll build the infrastructure and new puzzle capabilities that power our world-class content including the internal editorial tools that allow our puzzle creators to delight our players daily. You'll also be part of an engineering organization that values transparency, diversity, learning, and building a community of practice. This is a hybrid role based in our New York City headquarters.
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