Senior 2D Animator (Spine)
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About the role
We're looking for a Senior Animator - someone who brings characters and worlds to life with strong style and attention to detail. You won't just animate - you'll define how things feel and move, shaping the overall player experience. At this level, you'll own animation quality, influence visual direction, and help raise the bar across the team. We're a team of people who left safe jobs to build something better. No bureaucracy, no pointless meetings - just sharp minds building games that stand out. What you'll do End-to-End Animation: Create fluid character animations, dynamic backgrounds, and eye-catching VFX; Tool Mastery: High-quality rigging and animation in Spine 2D and motion graphics in After Effects ; Visual Style Development: Collaborate with Art Directors to define the motion language for new game themes; Asset Optimization: Prepare and optimize animations for seamless integration into game engines (performance matters); Creative Polish: Enhance player feedback through "juicy" animations that drive engagement and excitement. What you bring 5+ years of experience as a 2D Animator; Strong Spine 2D skills (rigging, animation); Experience with slot games; Good knowledge of After Effects and Photoshop; Strong understanding of animation principles; Basic technical understanding (optimization, draw calls); Portfolio with character animation and VFX. 21 vacation days + 5 extra day-offs annually; 12 paid sick days; Fully remote format - work from anywhere you feel productive; Flexible schedule: start your day anytime between 08:00-11:00 CET; Fixed budget for health insurance and gym/fitness; Provided all required work equipment; Zero bureaucracy and direct communication with founders and C-level; Minimal meetings, async-friendly workflow; Startup energy: fast motion, creativity, and tight-knit communication; Business trips and team meetups several times per year; Multiple salary payout options (flexible formats); ...And many more perks unlocked after we hit break-even.
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