Junior Technical Artist - Rainbow Six Siege
ExternalPrepare for this interview
EliteAI-generated questions, company research, and talking points tailored to this role
Responsibilities
- Derisk 3D concepts: List of checks that needs to respect guidelines for 2D and 3D assets that include clipping, neck connection, skin meshes compatibility, mem budget, collision meshes, tattoos, hair, gadget, legs, shoes).
- Tech Guidelines: Create, update and oversee the tech guidelines for all assets during production
- Workflow/Pipeline Improvements: Define the content creation pipeline to maximize performance, quality and efficiency
- Assisting tool development: Collaborate with tech artist and progs to improve our internal tools.
- Documentation: Create, maintain and promote internal documentation to support onboarding and technical references
- Assets Integration: Integrate work files and assets provided by the internal team (ex. Substance Painter and 3DS Max files) into Anvil. Ensure the assets are hooked up for in-game but also for other departments (Rigging, VFX, etc.)
- Proactive bug fixing: Anticipate, identify and resolve issues related to assets
- Assist the team in any technical issue related with the art pipeline
- Become the Go-To person for engine art related topics
- Strong knowledge of art related software, such as Photoshop, 3DsMax, Blender, Substance package.
- Experience with commercial game engines, such as Unity or Unreal
- C# Scripting Skills. XAML or tool development experience is a plus.
- Self-organized, used to work with Jira, Trello or similar.
- Proactive and problem solver.
- Excellent interpersonal skills and great verbal and written communication skills in English
- Nice to have previous experience working in a Studio or within videogames projects.
- Few words about Ubisoft Barcelona studio:
- Here in Barcelona, as well as in the studio, you will meet people from around the world, eat hundreds of different food, play different sports, talk about art and history, share amazing life experience with creative, open-mind and dynamic people. Exciting no?
- In Barcelona studio, everyone feels like at home!
- Are you ready to join the Ubi family for your new challenge? We are already excited to have you!
- BENEFITS & PERKS:
- Flexible working hours
- Fridays reduced work schedule option
- Monthly Restaurant tickets
- Preferential price for medical insurance
- Sports / activities deal
- Physiotherapy service (once at month)
- Mental Health employee´s support 24/7
- Access to transport tax deductions
- Free access to all Ubisoft games (PC)
- Discount for Ubisoft console games
- Fresh fruits / drinks
- Everyday free breakfast
- Goodies
- Team building events
- Assistance for opening Bank account
- Assistance for local registration (NIE, SSN, Tax)
Benefits
Additional Information
The Technical Artist is a key support role within the Rainbow Six: Siege team, working closely with other Technical Artists as well as 3D, Texture, Concept, and Character Artists. This role bridges the gap between the artistic and technical aspects of asset production, ensuring that all assets-such as uniforms, headgear, charms, weapons, and other customization items-are efficiently integrated into the game engine. In addition, the Technical Artist contributes to asset and pipeline optimization, tool development, and technical setup and validation processes, maintaining high-quality visuals while ensuring optimal performance across all in-game content.
Your Match
How well this role fits your profile.
Company Intel
What employees say
Worked at Ubisoft2? Share your experience