Lead Engineer
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About the role
Devoted Studios is a globally remote game development company specializing in Co-development, Porting, and End-to-End Art Production for the global gaming industry. We collaborate across time zones to support projects on all major platforms, engines and styles - from AAA titles to emerging technologies. Our team includes world-class talents who bring deep expertise in external development, pipeline optimization, and creative problem-solving. Whether it's porting games to new systems, enhancing gameplay features, or crafting stunning visuals, Devoted Studios operates as a trusted, flexible extension of our partners' internal teams. We are proud to be the development partner of choice for industry leaders such as: Epic Xbox Meta Obsidian Entertainment Riot Gearbox Software We are seeking a Lead Engineer who will be the engineering player-coach on a live client engagement: still hands-on in C++ and Unreal, but setting the approach, mentoring the engineers on the project, and partnering directly with the client and producer when technical decisions need a clear voice. Key Responsibilities: Hands-On Engineering (~35%) - Write, review, and own C++ code on the engagement - Lead Engineer is not a title that means you stop coding - Build and maintain core gameplay, engine, or systems components as required by the engagement - Unblock engineers on the team when they are stuck - architecture calls, engine deep-dives, debugging - Performance profiling and optimization across target platforms (console, PC, or mobile as required) Team Leadership (~20%) - Lead and mentor engineers on the project team - grow their craft, review their work, catch drift early - Run engineering rituals: sprint planning, technical reviews, code reviews - Escalate resourcing or capability gaps to production before they affect delivery - Provide honest engineering assessments to support hiring and team growth Client & Production Partnership (~15%) - Be the technical voice in client conversations - represent engineering with clarity, not jargon - Partner with the Senior Game Producer to keep technical scope in sync with the schedule - Surface trade-off decisions early: 'here is the risk, here are the options, here is my recommendation' - Maintain the client's confidence that Devoted's engineering bar is where it needs to be - 7+ years of software engineering experience with at least 4 years in AAA or mid-tier game development - 2+ years as a Lead Engineer, Principal Engineer, or equivalent - with real ownership of technical direction, not just senior IC with a bigger title - At least 2 shipped commercial titles as a lead or senior contributor - on PC, console, or both - Deep Unreal Engine 5 expertise: C++ at an architectural level, not just usage; Blueprint proficiency; engine subsystem familiarity (rendering, physics, gameplay framework, GAS a strong plus) - Strong C++ fundamentals - systems design, memory management, performance reasoning - Experience leading small engineering teams and growing engineers' craft - Comfort in client-facing environments - can hold a technical conversation with a client engineering lead without translation - Remote-first discipline: async communication, documentation habits, strong written English Preferred - Experience in a co-development or external development studio environment - Multi-platform development experience: console certification, platform compliance (PlayStation, Xbox, Nintendo) - Online multiplayer systems, dedicated server architecture, or live-service game experience This would he a full-time employment role with standard industry benefits in Canada
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