Skip to main content
Back to jobs

Technical Animator (6-Month FTC)

External
rocketsciencegg logoRocketsciencegg · Cardiff, UK
Full-timeRemote1mo ago
AccessibilityBlenderEpicLessPythonUnity
Cover LetterConnect

Prepare for this interview

Elite

AI-generated questions, company research, and talking points tailored to this role


About the role

We are looking for an experienced Animation Technical Artist to join our team in either UK location. The right person will be open and flexible, able to work in wide-ranging rigging and animation problem spaces with various styles and team sizes. The ideal candidate will work closely with other artists and our client partners to support and implement animation tasks. As an Animation Tech Artist, you are the bridge between animators and the technical constraints of the game. You are building the systems, rigs, and pipelines that make high-quality movement possible. Additionally, you thrive on solving skinning issues, automating tedious workflows, and ensuring it all blends together seamlessly; this includes ensuring timely and efficient communication, thinking creatively, and successfully delivering milestones.

Responsibilities

  • Rigging & Animation Ownership: Translate gameplay and aesthetic requirements into functional character and prop animation workflows, ensuring output is visually consistent, performant, and player-friendly.
  • Art Integration: Ensure that animation outputs work in alignment with creative vision and are delivered up to client expectations, including in-engine implementation.
  • Technical Problem-Solving: Develop strategies and solutions for complex animation issues and carve a path through undefined scenarios, leveraging knowledge of implementation workflows and optimization principles.
  • Cross-Discipline Collaboration: Work closely with artists to ensure asset implementation is animation-friendly and with engineering to align creative vision with technical execution and production realities.
  • Iteration & Feedback: Participate in creative reviews, incorporate feedback quickly, and proactively identify opportunities for polish and improvement.
  • What We Value:
  • Art Mastery: A deep understanding of anatomy, weight, balance, and the principles of animation as well as common implementation workflows.
  • Drive for Excellence: A commitment to meticulous attention to detail, ensuring every visual element is crafted with care to achieve a flawless, appealing aesthetic.
  • Player-Centric Mindset: Empathy for players' needs and behaviours, with a passion for delivering seamless, intuitive, and visually engaging experiences.
  • Collaboration: Strong communication and facilitation skills, with a track record of building trust and working effectively across multidisciplinary teams.
  • Operational Resilience: The ability to navigate complex or less-than-ideal project environments, streamlining communication and optimising impact to set projects up for success.

Requirements

  • 3+ years of experience as an Animation Tech Artist, Technical Animator, Technical Art Lead , or similar role in game development; bonus for experience in an outsource management capacity.
  • Proven track record of shipping at least one game through to release .
  • Expert knowledge of industry-standard 3D animation creation technologies (e.g. Maya, Blender).
  • Proficiency with tooling scripting languages (e.g. Python, MEL, C#)
  • Working knowledge of animation implementation in game engines (e.g. Unreal Engine AnimBPs and Montages, Unity Mecanim)
  • Passion for continuous improvement and upskilling in both technical and creative domains.
  • WHAT WE CAN OFFER:
  • Competitive Salary and Benefits Package: Your health and wellbeing is important to us, so we offer a variety of benefits including:
  • Private Pension via Salary Sacrifice
  • Optional Private Medical, Dental, and Vision Coverage
  • Annual Leave, plus Bank Holidays and Winter Break Office Closure
  • Annual Research Credit: We always encourage personal growth, so we provide all of our team members with an annual credit to further enhance your skills!
  • Professional Development: We offer b

Benefits

Health insuranceDental insuranceVision insuranceRemote work optionsFlexible schedulePerformance bonus

Additional Information

This position is a Fixed Term Contract (FTC) for an initial period of 6 months , with an anticipated end date in December 2026. Please note that this is a hybrid position based in Cardiff, requiring 3 days onsite each week, with the option for remote work on the remaining days. Part of the Rocket Science Group, Atomic Theory comprises a multinational team of seasoned AAA veterans with roots extending from Blizzard, PUBG, Epic, and Unity as well as superstars from other industries bringing their expertise of project management, software development and more! We have a track record of delivering player-centric, AAA-quality experiences, and we're unwavering in our commitment to performance, accessibility, and the meticulous attention to the engineering tools and frameworks that underpin exceptional gameplay. But Atomic Theory is also more than just a studio; for us, it's a sanctuary, a place where our diverse experiences can intersect and combine to carry our solutions to the next level. We're dedicated to aiding studios and publishers in navigating the toughest challenges across today's game development landscape. With offices in the US and UK, we thrive at the opportunity to Get Sh!t Done on a global scale.


Your Match

How well this role fits your profile.

Company Intel

What employees say

Worked at rocketsciencegg? Share your experience

Interested in this role?

Apply on the company's website.

Cover LetterConnect