Senior Production Artist
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Responsibilities
- The Huntress Managed Security Awareness Training team is growing, and this role will help expand how we bring training to life through more interactive, game-like learning experiences.
- If you're excited by visual storytelling, interaction design, and building game-inspired experiences that help people stay safer online, we want to hear from you.
- Educational Game Experience Design
- Translate educational curriculum and learning objectives into playable game mechanics and risk/reward systems
- Core Loop & Systems Design: Define the moment-to-moment feel, pacing, reward systems, and difficulty curves to keep students engaged without sacrificing educational rigor
- Prototyping & Playtesting: Contribute to playtesting by identifying usability friction, confusing feedback, and visual clarity issues for implementable design improvements
- Analytics & Outcomes: Define engagement metrics, retention rates, and learning outcomes to evaluate the game's effectiveness after launch
- Illustration
- Support simulation and episode production by creating production-ready visual assets for interactive training content, including characters, props, environments, UI elements, icons, and in-world objects
- Translate creative briefs, learning goals, and product requirements into clear visual concepts, storyboards, layouts, and production assets
- Partner with product managers, security researchers, writers, product designers, animators, and creative leads to shape experiences that balance fun, clarity, and instructional value
- Own asset workstreams from concept to handoff, keeping files organized, reusable, and easy for cross-functional teammates to implement
- Help establish and maintain visual systems, patterns, and documentation that create consistency across episodes, simulations, and future interactive formats
- Identify opportunities to improve production quality and team velocity through better asset planning, reusable templates, and ethical AI-assisted concepting workflows
- What You Bring To The Team:
- 7+ years of experience in game design or educational technology, interactive media, illustration, animation, or adjacent visual design roles, with a portfolio that shows shipped or production-ready work
- Experience creating art for online-based interactive games, simulations, e-learning, or other systems where visuals need to support user actions and state changes
- Strong illustration and asset-production skills in Adobe Illustrator and Photoshop, with the ability to create polished, scalable assets in an established style
- Ability to take loosely defined ideas and turn them into production-ready concepts, layouts, and asset libraries with minimal oversight
- A strong eye for
Benefits
Additional Information
Reports to: Manager, Creative Production Location: Remote US Compensation Range: $110,000 to $120,000 base plus bonus and equity What We Do: Cybercrime is growing, and more businesses are getting hit by threats that used to target only the biggest organizations. That pushes defenders like us to operate at the highest level, and it deepens our need for good people who want to make a meaningful impact. Founded in 2015 by former NSA cyber operators, Huntress is a remote-first team working to make enterprise-grade cybersecurity accessible to businesses of all sizes. We work closely with security teams and service providers protecting complex environments, often without the time or headcount to handle it all. That's why we build our technology in-house and back it with a 24/7 human-led Security Operations Center (SOC). As a result, our platform is never disconnected from the experts who manage it, ensuring our customers' protection. Huntress now secures more than 5M endpoints and 11M identities worldwide. Those numbers keep growing because more businesses rely on us to help carry the load and operate with more confidence. Every day, you can see that commitment in how we stand with our customers and how we show up for each other.
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